82 lines
2.0 KiB
Plaintext
82 lines
2.0 KiB
Plaintext
//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget;
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oTarget = oPC;
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effect eEffect;
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eEffect = EffectACIncrease(50);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectAttackIncrease(50);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectConcealment(99);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectDamageReduction(50, DAMAGE_POWER_PLUS_TWENTY);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectRegenerate(90, 3.0f);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_DIVINE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_MAGICAL);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_POSITIVE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_SONIC);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectSpellResistanceIncrease(68);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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eEffect = EffectModifyAttacks(4);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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eEffect = EffectSavingThrowIncrease(SAVING_THROW_ALL, 20, SAVING_THROW_TYPE_ALL);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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}
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