UW2_PRC8/_module/nss/jailmessage.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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//trapdoor_yes script by Kerico 7/7/02
//jumps the using PC to target waypoint and closes the trapdoor for next use
//place in action taken scipt in trapdoor conversation
//in 'yes' end dialog of the trapdoor
void main()
{
//get the pc who used the trapdoor
//get the target waypoint destination
object oDrop = GetWaypointByTag("prison");
object oMerem = GetObjectByTag("undwrlgrd44");
object oWatch = GetObjectByTag("TownWatch4");
object oWatch2 = GetObjectByTag("warden");
object oWatch3 = GetObjectByTag("bouncer");
object oTriggerer = GetLastHostileActor();
DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), OBJECT_SELF, 100));
DelayCommand(60.0,AdjustReputation(GetLastHostileActor(), oMerem, 100));
DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), oWatch, 100));
DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), oWatch2, 100));
DelayCommand(60.0, AdjustReputation(GetLastHostileActor(), oWatch3, 100));
DelayCommand(60.0,SendMessageToPC(oTriggerer, "You have been placed in jail for attacking an object or npc."));
DelayCommand(60.0, SendMessageToPC(oTriggerer, "Attempting to escape from jail will get you placed in Hell."));
//jump the PC to the destination
DelayCommand(60.0,AssignCommand (oTriggerer,JumpToObject(oDrop)));
}