//::///////////////////////////////////////////////
//:: FileName jhr_sc_fighters
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 9/21/2002 8:08:43 PM
//:://////////////////////////////////////////////
#include "prc_class_const"

int StartingConditional()
{
	object Player = GetPCSpeaker();
	
	int totalWarriorLevels;
	
	totalWarriorLevels = (GetLevelByClass(CLASS_TYPE_BARBARIAN, Player) +
								GetLevelByClass(CLASS_TYPE_FIGHTER, Player) +
								GetLevelByClass(CLASS_TYPE_PALADIN, Player) +
								GetLevelByClass(CLASS_TYPE_RANGER, Player) +
								GetLevelByClass(CLASS_TYPE_CRUSADER, Player) +
								GetLevelByClass(CLASS_TYPE_KNIGHT, Player) +
								GetLevelByClass(CLASS_TYPE_MARSHAL, Player) +
								GetLevelByClass(CLASS_TYPE_SAMURAI, Player) +
								GetLevelByClass(CLASS_TYPE_CW_SAMURAI, Player) +
								GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, Player) +
								GetLevelByClass(CLASS_TYPE_SOULKNIFE, Player) +
								GetLevelByClass(CLASS_TYPE_PSYWAR, Player) +
								GetLevelByClass(CLASS_TYPE_WARBLADE, Player));

	
	// Restrict based on the player's class

	if(totalWarriorLevels == 0)
		return FALSE;

	return TRUE;
}
