void main()
{
  object oClicker = GetClickingObject();
  object oTarget = GetTransitionTarget(OBJECT_SELF);
  location lLoc = GetLocation(oTarget);
  if (GetIsPC(oClicker) == TRUE)
  {
    SendMessageToPC(oClicker, "You follow a roughly-hewn passage beyond the door. After traveling about 100 meters you emerge near Haspaar's lair.");
  }
  AssignCommand(oClicker, JumpToLocation(lLoc));
  AssignCommand(oClicker, ActionDoCommand(SetFacing(0.0f)));
  AssignCommand(oClicker, ActionDoCommand(SetCameraFacing(0.0f)));
}
