void main()
{
  object oClicker = GetClickingObject();
  object oTarget = GetTransitionTarget(OBJECT_SELF);
  location lLoc = GetLocation(oTarget);


  SendMessageToPC(oClicker, "You follow a roughly-hewn passage beyond the door leading into the darkness. After traveling about 100 meters you emerge near Haspaar's lair.");
  AssignCommand(oClicker,JumpToLocation(lLoc));
}
