 object oSecretObject = GetObjectByTag("ot_BoulderWithSecret");

void main()
{
    //Ititialize hidden boulder
    SetLocalInt(oSecretObject, "nStateDiscovered", 0); // 0 = HIDDEN

    // Everybody is assumed to be living when the module loads
    object oModule = GetModule();
    SetLocalInt(oModule, "EverybodyAlive", TRUE);
    SetLocalInt(oModule, "nTotalBeetleEncounters", 5); //checked by farmer
    // Cut ambient sound in inn
    AmbientSoundStop(GetObjectByTag("Inn"));
    MusicBackgroundStop(GetObjectByTag("DragonCaveArea001"));
}
