void main()
{
    //DEBUG
    //SendMessageToPC(GetFirstPC(), "Goblin hero enc exhausted!");
    SetLocalInt(GetModule(), "nGoblinHeroesExhaustedFlag", 1);
    //reset factions for townspeople who may have been breathed on
    AdjustReputation(GetObjectByTag("Haspaar"), GetObjectByTag("Triel"), 100);
    AdjustReputation(GetObjectByTag("Triel"), GetObjectByTag("Haspaar"), 100);
}
