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      {
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      {
        "__struct_id": 8,
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          "value": "Barn 2 Door"
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      {
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      {
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      {
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      },
      {
        "__struct_id": 7
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      {
        "__struct_id": 7
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      {
        "__struct_id": 7
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    ]
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  "List": {
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    "type": "list",
    "value": [
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
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      },
      {
        "__struct_id": 9,
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      },
      {
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
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      },
      {
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
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      },
      {
        "__struct_id": 9,
        "Comment": {
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          "value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly.  See the documentation in zep_openclose for details."
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
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      },
      {
        "__struct_id": 9,
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          "type": "cexostring",
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
        }
      },
      {
        "__struct_id": 9,
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      },
      {
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          "type": "cexostring",
          "value": "Ladder"
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          "value": "Ladder"
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      },
      {
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      {
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      },
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      },
      {
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      },
      {
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Sphinx Statue"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Skull Pole"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Impaling Spear w/ Monster Corpse"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Impaling Spear w/ Monster Head"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Drow Symbols by anachrodragon\r\n"
        }
      },
      {
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        "Comment": {
          "type": "cexostring",
          "value": "Water Drip"
        }
      },
      {
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        "Comment": {
          "type": "cexostring",
          "value": "Water Drip"
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Water Drip"
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      },
      {
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          "type": "cexostring",
          "value": "Water Drip"
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      {
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        "Comment": {
          "type": "cexostring",
          "value": "Water Drip"
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      },
      {
        "__struct_id": 9,
        "Comment": {
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      {
        "__struct_id": 9,
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          "value": "Water Drip"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
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      {
        "__struct_id": 9,
        "Comment": {
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          "value": "ath's geisers by ath\r\n"
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      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
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      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
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      {
        "__struct_id": 9,
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          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog placeables will slow the module to a crawl if too many are used."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Drow Symbols by anachrodragon\r\n"
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        "Comment": {
          "type": "cexostring",
          "value": "Drow Symbols by anachrodragon"
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        "__struct_id": 9,
        "Comment": {
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          "value": "Medieval Non-gunpowder siege artillery by some_ux\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Weathered Ladder"
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      },
      {
        "__struct_id": 9,
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          "type": "cexostring",
          "value": "Weathered Ladder"
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      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
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      },
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        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue pack for CEP v1.5 by Whalebones"
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue pack for CEP v1.5 by Whalebones"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Altar and Shrines by Kerry Mortensen"
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "volition's Bio Placeables by volition\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Drow Symbols by anachrodragon\r\n"
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      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "ath's geisers by ath\r\n"
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      },
      {
        "__struct_id": 9,
        "Comment": {
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          "value": "Signpost - 1"
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          "value": "Signpost - 1"
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      {
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      {
        "__struct_id": 9,
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          "type": "cexostring",
          "value": "Drow Symbols by anachrodragon\r\n"
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        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Drow Symbols by anachrodragon\r\n"
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          "value": ""
        }
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      {
        "__struct_id": 5,
        "Comment": {
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        "__struct_id": 5,
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        "__struct_id": 5,
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      {
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          "type": "cexostring",
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      },
      {
        "__struct_id": 5,
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          "type": "cexostring",
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        "__struct_id": 5,
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          "type": "cexostring",
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          "type": "cexostring",
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      },
      {
        "__struct_id": 5,
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          "type": "cexostring",
          "value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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      },
      {
        "__struct_id": 5,
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          "type": "cexostring",
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      {
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          "type": "cexostring",
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      {
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        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      }
    ]
  }
}
