void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());

// Have the PC say something.
AssignCommand(oPC, SpeakString("The surfaces of the tunnel ahead seem to be coated with some glistening, wet substance."));

// Have the PC say something.
DelayCommand(2.0, AssignCommand(oPC, SpeakString("An open space beyond the tunnel section is visible, but the passage seems to end there.")));

DelayCommand(6.0, DestroyObject(OBJECT_SELF));

}

