void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());

// Have the PC say something.
AssignCommand(oPC, SpeakString("The narrow passage opens out into a weird, wide cavern filled with flickering light."));

DestroyObject(OBJECT_SELF);

}

