void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());

// Have the PC say something.
AssignCommand(oPC, SpeakString("The waterlogged corridor stretches ahead."));

// Have the PC say something.
DelayCommand(1.0, AssignCommand(oPC, SpeakString("Patches of algae and lichen decorate the walls and ceiling.")));

DelayCommand(4.0, DestroyObject(OBJECT_SELF));

}

