//checks to see if hench has prerequisites for assasin prestige class
//written by kookoo 8-13-8
int StartingConditional()
{
object oHench = OBJECT_SELF;
  //must be evil
  if (GetAlignmentGoodEvil(oHench) == ALIGNMENT_EVIL)
  {
    //must have 8 ranks of hide skill
    if (GetSkillRank(SKILL_HIDE, oHench) >= 8)
    {
      //must have 8 ranks of move silently skill
      if (GetSkillRank(SKILL_MOVE_SILENTLY, oHench) >= 8)
      {
        return TRUE;
      }
    }
  }
    return FALSE;
}
