2025/12/24 Update

Hooked up new GUI module event.
Updated PRC8 includes.
Updated readme.
Updated nasher.cfg.
This commit is contained in:
Jaysyn904
2025-12-24 23:58:04 -05:00
parent e7dd9c8b56
commit 70ee498f3d
93 changed files with 8201 additions and 1252 deletions

View File

@@ -210,6 +210,7 @@ int GetHasNocturnal(object oShadow, int nPath);
#include "prc_alterations"
#include "shd_inc_myst"
#include "shd_inc_mystknwn"
#include "lookup_2da_spell"
//////////////////////////////////////////////////
/* Internal functions */
@@ -236,12 +237,12 @@ int GetShadowcasterLevel(object oShadow = OBJECT_SELF, int nSpecificClass = CLAS
// For when you want to assign the caster level.
if(nLevel)
{
if(DEBUG) SendMessageToPC(oShadow, "GetShadowcasterLevel(): Forced-level shadowcasting at level " + IntToString(nLevel));
if(DEBUG) DoDebug("GetShadowcasterLevel(): Forced-level shadowcasting at level " + IntToString(nLevel));
//DelayCommand(1.0, DeleteLocalInt(oShadow, PRC_CASTERLEVEL_OVERRIDE));
return nLevel + nAdjust;
}
if (DEBUG) FloatingTextStringOnCreature("GetShadowcasterLevel: "+GetName(oShadow)+" is a "+IntToString(nSpecificClass), oShadow);
if (DEBUG) DoDebug("GetShadowcasterLevel: "+GetName(oShadow)+" is a "+IntToString(nSpecificClass), oShadow);
// The function user needs to know the character's Shadowcaster level in a specific class
// instead of whatever the character last shadowcast a mystery as
if(nSpecificClass != CLASS_TYPE_INVALID)
@@ -288,7 +289,7 @@ int GetShadowcasterLevel(object oShadow = OBJECT_SELF, int nSpecificClass = CLAS
nLevel -= 4;
}
if(DEBUG) FloatingTextStringOnCreature("Shadowcaster Level: " + IntToString(nLevel), oShadow, FALSE);
if(DEBUG) DoDebug("Shadowcaster Level: " + IntToString(nLevel));
return nLevel + nAdjust;
}