Fixed corrupted module
Fixed corrupted module. Added doors. Checked dungeon / teleporter continuity. Replaced Message #02 with a magical sending from Werdna. Removed trash / test areas.
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@@ -1,3 +1,4 @@
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void main()
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{
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object oActor;
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@@ -14,8 +15,8 @@ void main()
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return;
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SetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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// Have Werna's Sending strike up a conversation with the PC.
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// Have "LVL10_MSG02" strike up a conversation with the PC.
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oActor = GetNearestObjectByTag("LVL10_MSG02", oPC);
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AssignCommand(oActor, ActionStartConversation(oPC, "lvl10_msg02", FALSE, FALSE));
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AssignCommand(oActor, ActionStartConversation(oPC, "", FALSE, FALSE));
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}
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