Design Map

Build Guidelines // First Principles
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altpersona 2023-03-16 01:27:41 +00:00
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Design map
0) Game should be PW friendly and code should reflect a MMoG style design
1) Build the maps
o use existing map where it makes sense
o use Biodog tiles to start. Replace them with custom content
o Or use Fancy Mapped CC maps instead - definitely fancy mapped Biodog tiles
2) turn off the minimap and the compass
3) Create The Castle
4) no sleeping in the dungeon. Sleeping is only available in The Adventurer's Inn
5) no instant levelling up. Levelling up is on available by sleeping in The Adventurers In
6) Monsters are spawned when the first PC enters a level and they are the only PC in The Maze. They should be removed when all PC's have left the level.
7) Monsters should match the Wizardry monsters and their levels adjusted accordingly.
8) Spells should match the Wizardry spells, including their "fake-Welsh" names.
9) PC Races should be comprized of the Wizardry races
10) PC Classes should comprized of the Wizardry classes
11) import game imagery for load screens