Design Map
Build Guidelines // First Principles
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Notes/Maps/Design map
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Notes/Maps/Design map
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Design map
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0) Game should be PW friendly and code should reflect a MMoG style design
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1) Build the maps
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o use existing map where it makes sense
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o use Biodog tiles to start. Replace them with custom content
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o Or use Fancy Mapped CC maps instead - definitely fancy mapped Biodog tiles
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2) turn off the minimap and the compass
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3) Create The Castle
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4) no sleeping in the dungeon. Sleeping is only available in The Adventurer's Inn
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5) no instant levelling up. Levelling up is on available by sleeping in The Adventurers In
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6) Monsters are spawned when the first PC enters a level and they are the only PC in The Maze. They should be removed when all PC's have left the level.
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7) Monsters should match the Wizardry monsters and their levels adjusted accordingly.
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8) Spells should match the Wizardry spells, including their "fake-Welsh" names.
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9) PC Races should be comprized of the Wizardry races
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10) PC Classes should comprized of the Wizardry classes
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11) import game imagery for load screens
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