Added NESS. Updated Level 10

Added NESS.  Updated Level 10.  Full compile.
This commit is contained in:
Jaysyn904
2023-04-20 23:24:24 -04:00
parent c3cd31b87b
commit 71a604d04a
179 changed files with 76115 additions and 81 deletions

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//
// NESS V8.1
// Spawn On Open Corpse
//
// Brought into the NESS distribution for Version 8.0 and beyond. Original
// header below.
//
////////////////////////////////////////////////////////////////////////////////
// // //
// _kb_corpse_sound // VERSION 1.0 //
// // //
// by Keron Blackfeld on 07/17/2002 ////////////////////////////
// //
// email Questions and Comments to: keron@broadswordgaming.com or catch me //
// in Bioware's NWN Community - Builder's NWN Scripting Forum //
// //
////////////////////////////////////////////////////////////////////////////////
// //
// This script is a simple, albeit weak, attempt to mask the default DOOR //
// sounds tied to the invisible lootable object. Please this in both the //
// onOpened and onClosed Events of the "invis_corpse_obj" described in my //
// _kb_lootable_corpse script. //
// //
////////////////////////////////////////////////////////////////////////////////
void main()
{
effect eQuiet = EffectSilence();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eQuiet, OBJECT_SELF, 120.0f);
PlaySound("as_sw_clothop1");
AssignCommand(GetLastOpenedBy(), ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0f, 1.5f));
}