//:://///////////////////////////////////////////// //:: Kadorto (Resurrection) //:: kadorto.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Attempts to resurrect a dead party member, even if they've been turned to ashes. If successful, they are revived with all hit points. If failed, they are permanently lost. Level 7 Priest spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 7 Priest healing/field spell that targets one character. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_add_spell_dc" #include "inc_dispel" void main() { // Spell implementation for WizardryEE // Core functionality: Attempt to resurrect a dead character // Spellcast Hook Code if (!X2PreSpellCastCode()) return; // Set spell school for proper record keeping PRCSetSchool(SPELL_SCHOOL_CONJURATION); // Declare major variables object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLevel = PRCGetCasterLevel(oCaster); int nMetaMagic = PRCGetMetaMagicFeat(); // Check if target is valid if (!GetIsObjectValid(oTarget)) { // Notify if no target selected FloatingTextStringOnCreature("KADORTO: No target selected", oCaster, TRUE); PRCSetSchool(); return; } // Check if target is dead if (!GetIsDead(oTarget)) { // Check for custom "ashes" condition int bIsAshes = GetLocalInt(oTarget, "CONDITION_ASHES"); if (!bIsAshes) { // Notify if target is not dead FloatingTextStringOnCreature("KADORTO: Target must be dead or ashes", oCaster, TRUE); PRCSetSchool(); return; } } // Calculate resurrection chance based on caster level int nChance = 60 + (nCasterLevel * 5); // Base 60% + 5% per level // Reduce chance if target is ashes if (GetLocalInt(oTarget, "CONDITION_ASHES") == 1) { nChance -= 20; // 20% penalty for ashes } // Apply metamagic effects if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE)) { nChance = 100; // Guaranteed success with Maximize } if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER)) { nChance += nChance / 2; // +50% chance with Empower if (nChance > 100) nChance = 100; // Cap at 100% } // Signal spell cast at event SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId(), FALSE)); // Create the resurrection effects effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD); effect eHeal = PRCEffectHeal(GetMaxHitPoints(oTarget), oTarget); // Full heal // Attempt resurrection if (d100() <= nChance) { // Success // Apply resurrection effect SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); // Remove all effects effect eAllEffects = GetFirstEffect(oTarget); while (GetIsEffectValid(eAllEffects)) { RemoveEffect(oTarget, eAllEffects); eAllEffects = GetNextEffect(oTarget); } // Apply visual effect for condition removal effect eRemove = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eRemove, oTarget); // Remove custom condition flags DeleteLocalInt(oTarget, "CONDITION_DEAD"); DeleteLocalInt(oTarget, "CONDITION_ASHES"); DeleteLocalInt(oTarget, "CONDITION_PARALYZED"); DeleteLocalInt(oTarget, "CONDITION_POISONED"); DeleteLocalInt(oTarget, "CONDITION_SLEEPING"); DeleteLocalInt(oTarget, "CONDITION_SILENCED"); DeleteLocalInt(oTarget, "CONDITION_BLINDED"); DeleteLocalInt(oTarget, "CONDITION_CONFUSED"); DeleteLocalInt(oTarget, "CONDITION_DISEASED"); // Apply resurrection and healing effects effect eResurrect = EffectResurrection(); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eResurrect, oTarget); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); // Notify success FloatingTextStringOnCreature("KADORTO: " + GetName(oTarget) + " has been resurrected!", oCaster, TRUE); } else { // Failure - Character is permanently lost // Apply visual effect for failure effect eFailVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFailVis, oTarget); // Mark as permanently lost SetLocalInt(oTarget, "PERMANENTLY_LOST", 1); // Notify failure FloatingTextStringOnCreature("KADORTO: " + GetName(oTarget) + " has been permanently lost!", oCaster, TRUE); } // Clean up spell school variable PRCSetSchool(); }