//:://///////////////////////////////////////////// //:: Mogref (Body Iron) //:: mogref.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Reduces the armor class of the caster by 2 for the duration of the combat. Level 1 Mage spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 1 Mage support spell that targets the caster. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { // Spell implementation for WizardryEE // Core functionality: Improve caster's AC by 2 // Spellcast Hook Code if (!X2PreSpellCastCode()) return; // Set spell school for proper record keeping PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION); // Declare major variables object oCaster = OBJECT_SELF; int nCasterLevel = PRCGetCasterLevel(oCaster); int nMetaMagic = PRCGetMetaMagicFeat(); // Calculate duration (rounds equal to caster level) int nDuration = nCasterLevel; // Apply metamagic if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) { nDuration *= 2; // Duration is +100% } // Create the AC improvement effect (lower AC is better in D&D) effect eAC = EffectACIncrease(2, AC_NATURAL_BONUS); effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); // Link the effects effect eLink = EffectLinkEffects(eAC, eDur); // Signal spell cast at event SignalEvent(oCaster, EventSpellCastAt(oCaster, GetSpellId(), FALSE)); // Apply the effects SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, RoundsToSeconds(nDuration), TRUE, -1, nCasterLevel); // Notify the caster FloatingTextStringOnCreature("MOGREF: AC improved by 2 for " + IntToString(nDuration) + " rounds", oCaster, TRUE); // Clean up spell school variable PRCSetSchool(); }