{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Torture Equipment" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weapon Rack" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stocks" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Hangmans Post" } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [ { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } } ] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"." } } ] } }