// // Spawn ObjectEffect // int ParseFlagValue(string sName, string sFlag, int nDigits, int nDefault); int ParseSubFlagValue(string sName, string sFlag, int nDigits, string sSubFlag, int nSubDigits, int nDefault); object GetChildByTag(object oSpawn, string sChildTag); object GetChildByNumber(object oSpawn, int nChildNum); object GetSpawnByID(int nSpawnID); void DeactivateSpawn(object oSpawn); void DeactivateSpawnsByTag(string sSpawnTag); void DeactivateAllSpawns(); void DespawnChildren(object oSpawn); void DespawnChildrenByTag(object oSpawn, string sSpawnTag); // // effect ObjectEffect(object oSpawn) { // Initialize Variables effect eObjectEffect; // Initialize Values int nObjectEffect = GetLocalInt(oSpawn, "f_ObjectEffect"); // // Only Make Modifications Between These Lines // ------------------------------------------- // ObjectEffect 00 // Dummy ObjectEffect - Never Use if (nObjectEffect == 0) { return eObjectEffect; } // // Bard's Song if (nObjectEffect == 1) { eObjectEffect = EffectVisualEffect(VFX_DUR_BARD_SONG); } // // ------------------------------------------- // Only Make Modifications Between These Lines // // Return the ObjectEffect return eObjectEffect; } /* */