// // SpawnBanner : Sample OnActivateItem Script // #include "x2_inc_switches" #include "spawnb_main" void main() { int nResult = X2_EXECUTE_SCRIPT_END; if ( GetUserDefinedItemEventNumber() == X2_ITEM_EVENT_ACTIVATE ) { object oPC = GetItemActivator(); object oItem = GetItemActivated(); object oTarget = GetItemActivatedTarget(); location lTarget = GetItemActivatedTargetLocation(); SpawnBanner(oPC, oItem, oTarget, lTarget); } SetExecutedScriptReturnValue(nResult); }