//:://///////////////////////////////////////////// //:: Name x2_def_ondeath //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default OnDeath script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { int nVFX = GetLocalInt(OBJECT_SELF,"SpawnVFX"); if(nVFX) { ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(nVFX)),OBJECT_SELF); } int nFirey = GetLocalInt(OBJECT_SELF,"FIREY"); if (nFirey) { effect eVis = EffectVisualEffect(VFX_DUR_INFERNO_NO_SOUND); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } int nShadowy = GetLocalInt(OBJECT_SELF,"SHADOWY"); if (nShadowy) { effect eVis = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } int nStony = GetLocalInt(OBJECT_SELF,"STONY"); if (nStony) { effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } int nWoody = GetLocalInt(OBJECT_SELF,"WOODY"); if (nWoody) { effect eVis = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } int nIcy = GetLocalInt(OBJECT_SELF,"ICY"); if (nIcy) { effect eVis = EffectVisualEffect(VFX_DUR_ICESKIN); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } int nConcealed20 = GetLocalInt(OBJECT_SELF,"CONCEALED20"); if (nConcealed20) { effect eVis = EffectVisualEffect(VFX_DUR_BLUR ); effect eConceal = EffectConcealment(20, 0); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } int nConcealed50 = GetLocalInt(OBJECT_SELF,"CONCEALED50"); if (nConcealed50) { effect eVis = EffectVisualEffect(VFX_DUR_BLUR ); effect eConceal = EffectConcealment(50, 0); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } int nGlow = GetLocalInt (OBJECT_SELF,"GLOW_COLOR"); if (nGlow == 1) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BLUE); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 2) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BROWN); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 3) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREEN); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 4) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREY); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 5) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BLUE); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 6) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BROWN); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 7) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_GREEN); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 8) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_ORANGE); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 9) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 10) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_RED); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 11) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_YELLOW); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 12) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_ORANGE); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 13) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_PURPLE); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 14) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_RED); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 15) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_WHITE); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } else if (nGlow == 16) { effect eVis = EffectVisualEffect(VFX_DUR_GLOW_YELLOW); eVis = SupernaturalEffect(eVis); eVis = ExtraordinaryEffect(eVis); DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF)); } ExecuteScript("nw_c2_default7", OBJECT_SELF); }