61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Badialma (Great Hurt)
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//:: badialma.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 3d8 (3-24) points of damage to a monster.
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Level 5 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 5 Priest attack spell that targets
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one monster.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Deal 3d8 damage to a monster
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Get the target
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object oTarget = GetSpellTargetObject();
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if (!GetIsObjectValid(oTarget))
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{
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// If no specific target, get the nearest enemy
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oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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}
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// 3. Check if target is valid and is an enemy
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if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster))
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{
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// 4. Calculate damage
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int nDamage = d8(3); // 3d8 damage
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// 5. Create the damage effect
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effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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effect eVis = EffectVisualEffect(40); // Negative energy visual effect
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// 6. Apply the effects
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// Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, 26)); // Inflict Serious Wounds spell ID
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// Apply the visual and damage effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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// 7. Notify the caster
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FloatingTextStringOnCreature("BADIALMA: Dealt " + IntToString(nDamage) + " damage to " + GetName(oTarget), oCaster, TRUE);
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}
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else
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{
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// Notify if no valid target
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FloatingTextStringOnCreature("BADIALMA: No valid target found", oCaster, TRUE);
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}
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} |