WizardryEE/Content/spells/badialma.nss
2025-04-26 15:20:45 -04:00

61 lines
2.2 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Badialma (Great Hurt)
//:: badialma.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Causes 3d8 (3-24) points of damage to a monster.
Level 5 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 5 Priest attack spell that targets
one monster.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Deal 3d8 damage to a monster
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Get the target
object oTarget = GetSpellTargetObject();
if (!GetIsObjectValid(oTarget))
{
// If no specific target, get the nearest enemy
oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
}
// 3. Check if target is valid and is an enemy
if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster))
{
// 4. Calculate damage
int nDamage = d8(3); // 3d8 damage
// 5. Create the damage effect
effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
effect eVis = EffectVisualEffect(40); // Negative energy visual effect
// 6. Apply the effects
// Signal spell cast at event
SignalEvent(oTarget, EventSpellCastAt(oCaster, 26)); // Inflict Serious Wounds spell ID
// Apply the visual and damage effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
// 7. Notify the caster
FloatingTextStringOnCreature("BADIALMA: Dealt " + IntToString(nDamage) + " damage to " + GetName(oTarget), oCaster, TRUE);
}
else
{
// Notify if no valid target
FloatingTextStringOnCreature("BADIALMA: No valid target found", oCaster, TRUE);
}
}