2025-04-30 12:23:15 -04:00

150 lines
5.7 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Dalto (Blizzard)
//:: dalto.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Causes 6d6 (6-36) points of cold damage to a
monster group.
Level 4 Mage spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 4 Mage attack spell that targets
a monster group.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_sp_tch"
#include "prc_add_spell_dc"
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Deal 6d6 acid damage to a monster group
// Spellcast Hook Code
if (!X2PreSpellCastCode()) return;
// Set spell school for proper record keeping
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nMetaMagic = PRCGetMetaMagicFeat();
int nPenetr = nCasterLevel + SPGetPenetr();
// Get the elemental damage type (default to acid)
int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ACID);
// Create the acid arrow visual effect
effect eArrow = EffectVisualEffect(VFX_DUR_MIRV_ACID);
// Apply the arrow visual effect
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eArrow, oTarget);
// Check if target is valid and is an enemy
if (GetIsObjectValid(oTarget) && !GetIsReactionTypeFriendly(oTarget, oCaster))
{
// Signal spell cast at event
SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
// Make a ranged touch attack
int iAttackRoll = PRCDoRangedTouchAttack(oTarget);
if (iAttackRoll > 0)
{
// Calculate delay based on distance
float fDelay = GetDistanceToObject(oTarget) / 25.0f;
// Make SR check
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
{
// Setup VFX
effect eVis = EffectVisualEffect(VFX_IMP_ACID_L);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
// Set the VFX to be non dispelable, because the acid is not magic
eDur = ExtraordinaryEffect(eDur);
// Calculate damage - 6d6 acid damage
int nDamage = d6(6);
if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
nDamage = 36; // 6 * 6 = 36 (maximum damage)
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
nDamage += nDamage / 2; // +50% damage
// Add bonus damage per die
nDamage += SpellDamagePerDice(oCaster, 6);
// Apply the VFX and damage
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, EleDmg));
// Apply any bonus damage effects
DelayCommand(fDelay, PRCBonusDamage(oTarget));
// Notify damage
DelayCommand(fDelay, FloatingTextStringOnCreature("DALTO: " + IntToString(nDamage) + " acid damage to " + GetName(oTarget), oCaster, TRUE));
// Create a lingering acid effect for 2 rounds
int nDuration = 2;
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
nDuration *= 2;
// Apply lingering acid effect
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(nDuration), FALSE));
// Calculate secondary damage for lingering effect
int nSecondaryDamage = d6(3); // Half damage for lingering effect
if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
nSecondaryDamage = 18; // 3 * 6 = 18 (maximum damage)
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
nSecondaryDamage += nSecondaryDamage / 2; // +50% damage
// Add bonus damage per die
nSecondaryDamage += SpellDamagePerDice(oCaster, 3);
// Apply lingering damage after 6 seconds
effect eSecondaryVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eSecondaryDam = PRCEffectDamage(oTarget, nSecondaryDamage, EleDmg);
eSecondaryDam = EffectLinkEffects(eSecondaryVis, eSecondaryDam);
DelayCommand(fDelay + 6.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eSecondaryDam, oTarget));
DelayCommand(fDelay + 6.0f, FloatingTextStringOnCreature("DALTO: " + IntToString(nSecondaryDamage) + " lingering acid damage to " + GetName(oTarget), oCaster, TRUE));
}
else
{
// Indicate Failure
effect eSmoke = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE);
DelayCommand(fDelay + 0.1f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSmoke, oTarget));
// Notify resistance
DelayCommand(fDelay, FloatingTextStringOnCreature("DALTO: " + GetName(oTarget) + " resisted the spell!", oCaster, TRUE));
}
}
else
{
// Notify miss
FloatingTextStringOnCreature("DALTO: Missed " + GetName(oTarget) + "!", oCaster, TRUE);
}
}
else
{
// Notify if no valid target
FloatingTextStringOnCreature("DALTO: No valid target found", oCaster, TRUE);
}
// Clean up spell school variable
PRCSetSchool();
}