150 lines
5.7 KiB
Plaintext
150 lines
5.7 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Dalto (Blizzard)
|
|
//:: dalto.nss
|
|
//:: Copyright (c) 2025 WizardryEE Project
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Causes 6d6 (6-36) points of cold damage to a
|
|
monster group.
|
|
Level 4 Mage spell.
|
|
|
|
In Wizardry: Proving Grounds of the Mad Overlord,
|
|
this is a Level 4 Mage attack spell that targets
|
|
a monster group.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: WizardryEE Project
|
|
//:: Created On: April 26, 2025
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_spells"
|
|
#include "prc_inc_sp_tch"
|
|
#include "prc_add_spell_dc"
|
|
|
|
void main()
|
|
{
|
|
// Spell implementation for WizardryEE
|
|
// Core functionality: Deal 6d6 acid damage to a monster group
|
|
|
|
// Spellcast Hook Code
|
|
if (!X2PreSpellCastCode()) return;
|
|
|
|
// Set spell school for proper record keeping
|
|
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
|
|
|
|
// Declare major variables
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int nCasterLevel = PRCGetCasterLevel(oCaster);
|
|
int nMetaMagic = PRCGetMetaMagicFeat();
|
|
int nPenetr = nCasterLevel + SPGetPenetr();
|
|
|
|
// Get the elemental damage type (default to acid)
|
|
int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ACID);
|
|
|
|
// Create the acid arrow visual effect
|
|
effect eArrow = EffectVisualEffect(VFX_DUR_MIRV_ACID);
|
|
|
|
// Apply the arrow visual effect
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eArrow, oTarget);
|
|
|
|
// Check if target is valid and is an enemy
|
|
if (GetIsObjectValid(oTarget) && !GetIsReactionTypeFriendly(oTarget, oCaster))
|
|
{
|
|
// Signal spell cast at event
|
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
|
|
|
|
// Make a ranged touch attack
|
|
int iAttackRoll = PRCDoRangedTouchAttack(oTarget);
|
|
|
|
if (iAttackRoll > 0)
|
|
{
|
|
// Calculate delay based on distance
|
|
float fDelay = GetDistanceToObject(oTarget) / 25.0f;
|
|
|
|
// Make SR check
|
|
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
|
|
{
|
|
// Setup VFX
|
|
effect eVis = EffectVisualEffect(VFX_IMP_ACID_L);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
|
|
|
// Set the VFX to be non dispelable, because the acid is not magic
|
|
eDur = ExtraordinaryEffect(eDur);
|
|
|
|
// Calculate damage - 6d6 acid damage
|
|
int nDamage = d6(6);
|
|
|
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
|
|
nDamage = 36; // 6 * 6 = 36 (maximum damage)
|
|
|
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
|
|
nDamage += nDamage / 2; // +50% damage
|
|
|
|
// Add bonus damage per die
|
|
nDamage += SpellDamagePerDice(oCaster, 6);
|
|
|
|
// Apply the VFX and damage
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
|
DelayCommand(fDelay, ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, EleDmg));
|
|
|
|
// Apply any bonus damage effects
|
|
DelayCommand(fDelay, PRCBonusDamage(oTarget));
|
|
|
|
// Notify damage
|
|
DelayCommand(fDelay, FloatingTextStringOnCreature("DALTO: " + IntToString(nDamage) + " acid damage to " + GetName(oTarget), oCaster, TRUE));
|
|
|
|
// Create a lingering acid effect for 2 rounds
|
|
int nDuration = 2;
|
|
|
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
|
|
nDuration *= 2;
|
|
|
|
// Apply lingering acid effect
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(nDuration), FALSE));
|
|
|
|
// Calculate secondary damage for lingering effect
|
|
int nSecondaryDamage = d6(3); // Half damage for lingering effect
|
|
|
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
|
|
nSecondaryDamage = 18; // 3 * 6 = 18 (maximum damage)
|
|
|
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
|
|
nSecondaryDamage += nSecondaryDamage / 2; // +50% damage
|
|
|
|
// Add bonus damage per die
|
|
nSecondaryDamage += SpellDamagePerDice(oCaster, 3);
|
|
|
|
// Apply lingering damage after 6 seconds
|
|
effect eSecondaryVis = EffectVisualEffect(VFX_IMP_ACID_S);
|
|
effect eSecondaryDam = PRCEffectDamage(oTarget, nSecondaryDamage, EleDmg);
|
|
eSecondaryDam = EffectLinkEffects(eSecondaryVis, eSecondaryDam);
|
|
|
|
DelayCommand(fDelay + 6.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eSecondaryDam, oTarget));
|
|
DelayCommand(fDelay + 6.0f, FloatingTextStringOnCreature("DALTO: " + IntToString(nSecondaryDamage) + " lingering acid damage to " + GetName(oTarget), oCaster, TRUE));
|
|
}
|
|
else
|
|
{
|
|
// Indicate Failure
|
|
effect eSmoke = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE);
|
|
DelayCommand(fDelay + 0.1f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSmoke, oTarget));
|
|
|
|
// Notify resistance
|
|
DelayCommand(fDelay, FloatingTextStringOnCreature("DALTO: " + GetName(oTarget) + " resisted the spell!", oCaster, TRUE));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Notify miss
|
|
FloatingTextStringOnCreature("DALTO: Missed " + GetName(oTarget) + "!", oCaster, TRUE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Notify if no valid target
|
|
FloatingTextStringOnCreature("DALTO: No valid target found", oCaster, TRUE);
|
|
}
|
|
|
|
// Clean up spell school variable
|
|
PRCSetSchool();
|
|
} |