132 lines
4.5 KiB
Plaintext
132 lines
4.5 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Dilto (Darkness)
|
|
//:: dilto.nss
|
|
//:: Copyright (c) 2025 WizardryEE Project
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Increases the armor class of a monster group by 2
|
|
for the duration of the combat.
|
|
Level 2 Mage spell.
|
|
|
|
In Wizardry: Proving Grounds of the Mad Overlord,
|
|
this is a Level 2 Mage disable spell that targets
|
|
a monster group.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: WizardryEE Project
|
|
//:: Created On: April 26, 2025
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_spells"
|
|
#include "prc_add_spell_dc"
|
|
|
|
void main()
|
|
{
|
|
// Spell implementation for WizardryEE
|
|
// Core functionality: Cone of cold damage to enemies
|
|
|
|
// Spellcast Hook Code
|
|
if (!X2PreSpellCastCode()) return;
|
|
|
|
// Set spell school for proper record keeping
|
|
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
|
|
|
|
// Declare major variables
|
|
object oCaster = OBJECT_SELF;
|
|
int nCasterLevel = PRCGetCasterLevel(oCaster);
|
|
int nMetaMagic = PRCGetMetaMagicFeat();
|
|
int nPenetr = nCasterLevel + SPGetPenetr();
|
|
int nDamage;
|
|
float fDelay;
|
|
|
|
// Limit caster level for damage purposes
|
|
if (nCasterLevel > 10)
|
|
{
|
|
nCasterLevel = 10; // Cap at 10d6 damage
|
|
}
|
|
|
|
// Get the target location
|
|
location lTargetLocation = PRCGetSpellTargetLocation();
|
|
|
|
// Create the cone effect
|
|
effect eVis = EffectVisualEffect(VFX_IMP_FROST_L);
|
|
|
|
// Get the elemental damage type (default to cold)
|
|
int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_COLD);
|
|
|
|
// Declare the spell shape, size and the location
|
|
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
|
|
|
// Track affected targets
|
|
int nAffected = 0;
|
|
|
|
// Cycle through the targets within the spell shape
|
|
while (GetIsObjectValid(oTarget))
|
|
{
|
|
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
|
|
{
|
|
// Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
|
|
|
|
// Get the distance between the target and caster to delay the application of effects
|
|
fDelay = GetDistanceBetween(oCaster, oTarget)/20.0;
|
|
|
|
// Make SR check
|
|
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay) && (oTarget != oCaster))
|
|
{
|
|
// Calculate damage - 1d6 per caster level (max 10d6)
|
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
|
|
{
|
|
nDamage = 6 * nCasterLevel; // Maximum damage
|
|
}
|
|
else
|
|
{
|
|
nDamage = d6(nCasterLevel);
|
|
}
|
|
|
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
|
|
{
|
|
nDamage += nDamage / 2; // +50% damage
|
|
}
|
|
|
|
// Add bonus damage per die
|
|
nDamage += SpellDamagePerDice(oCaster, nCasterLevel);
|
|
|
|
// Adjust damage according to Reflex Save, Evasion or Improved Evasion
|
|
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_COLD);
|
|
|
|
if (nDamage > 0)
|
|
{
|
|
// Create the damage effect
|
|
effect eCold = PRCEffectDamage(oTarget, nDamage, EleDmg);
|
|
|
|
// Apply delayed effects
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eCold, oTarget));
|
|
|
|
// Apply any bonus damage effects
|
|
PRCBonusDamage(oTarget);
|
|
|
|
// Increment affected count
|
|
nAffected++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Select the next target within the spell shape
|
|
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
|
}
|
|
|
|
// Final notification
|
|
if (nAffected > 0)
|
|
{
|
|
FloatingTextStringOnCreature("DILTO: Cold damage to " + IntToString(nAffected) + " enemies!", oCaster, TRUE);
|
|
}
|
|
else
|
|
{
|
|
FloatingTextStringOnCreature("DILTO: No enemies affected", oCaster, TRUE);
|
|
}
|
|
|
|
// Clean up spell school variable
|
|
PRCSetSchool();
|
|
} |