83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Dios (Heal)
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//:: dios.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Restores 1d8 (1-8) hit points to a party member.
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Level 1 Priest spell.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Heal 1d8 hit points
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// Spellcast Hook Code
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if (!X2PreSpellCastCode()) return;
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// Set spell school for proper record keeping
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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// Declare major variables
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nHeal;
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effect eVis = EffectVisualEffect(VFX_IMP_HEALING_S);
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effect eHeal;
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// Get the spell target
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object oTarget = PRCGetSpellTargetObject();
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// Verify the target is a friendly creature
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if (spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
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{
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// Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId(), FALSE));
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// Roll healing
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nHeal = d8(1);
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// Resolve metamagic
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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{
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nHeal = 8; // Maximum healing
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nHeal = nHeal + (nHeal / 2); // +50% healing
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}
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// Apply bonus healing if the caster has Augment Healing feat
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if (GetHasFeat(FEAT_AUGMENT_HEALING, oCaster))
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{
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nHeal += 2; // +2 per spell level (level 1)
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}
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// Set the healing effect
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eHeal = PRCEffectHeal(nHeal, oTarget);
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// Apply the VFX impact and healing effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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// Notify the caster
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FloatingTextStringOnCreature("DIOS: " + IntToString(nHeal) + " hit points restored to " + GetName(oTarget), oCaster, TRUE);
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}
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else
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{
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// Notify if no valid target
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FloatingTextStringOnCreature("DIOS: No valid target found", oCaster, TRUE);
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}
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// Clean up spell school variable
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PRCSetSchool();
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} |