87 lines
2.8 KiB
Plaintext
87 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Halito (Little Fire)
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//:: halito.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 1d8 (1-8) points of fire damage to a monster.
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Level 1 Mage spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 1 Mage attack spell that targets
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one monster.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Deal 1d8 fire damage
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// Spellcast Hook Code
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if (!X2PreSpellCastCode()) return;
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// Set spell school for proper record keeping
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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// 2. Get the target
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object oTarget = PRCGetSpellTargetObject();
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// 3. Check if target is valid and is an enemy
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if (GetIsObjectValid(oTarget) && spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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// Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
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// Make SR check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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// 4. Calculate damage
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int nDamage = d8(1); // 1d8 fire damage
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// Apply metamagic
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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nDamage = 8; // Maximum damage
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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nDamage += nDamage / 2; // +50% damage
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// Add bonus damage per die
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nDamage += SpellDamagePerDice(oCaster, 1);
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// 5. Create the damage effect
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effect eDamage = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_FIRE);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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// 6. Apply the effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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// Apply any bonus damage effects
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PRCBonusDamage(oTarget);
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// 7. Notify the caster
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FloatingTextStringOnCreature("HALITO: " + IntToString(nDamage) + " fire damage to " + GetName(oTarget), oCaster, TRUE);
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}
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}
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else
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{
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// Notify if no valid target
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FloatingTextStringOnCreature("HALITO: No valid target found", oCaster, TRUE);
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}
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// Clean up spell school variable
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PRCSetSchool();
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} |