2025-04-30 12:23:15 -04:00

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//::///////////////////////////////////////////////
//:: Madalto (Frost)
//:: madalto.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Causes 8d8 (8-64) points of cold damage to a
monster group.
Level 5 Mage spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 5 Mage attack spell that targets
a monster group.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Deal 8d8 acid damage to a monster group with lingering effect
// Spellcast Hook Code
if (!X2PreSpellCastCode()) return;
// Set spell school for proper record keeping
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
// Declare major variables
object oCaster = OBJECT_SELF;
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nMetaMagic = PRCGetMetaMagicFeat();
// Get the target location
location lTarget = PRCGetSpellTargetLocation();
// Calculate duration (based on caster level)
int nDuration = nCasterLevel / 2;
if (nDuration < 1) nDuration = 1;
// Check for Extend Spell metamagic
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
{
nDuration *= 2; // Duration is +100%
}
// Create the acid fog visual effect
effect eAOE = EffectAreaOfEffect(AOE_PER_FOGACID);
effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID);
// Apply the visual effect at the location
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
// Create an instance of the AOE Object using the Apply Effect function
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
// Get the AOE object and set its properties
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGACID");
// Set the damage type (default to acid)
int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ACID);
// Set the AOE properties
SetAllAoEInts(SPELL_ACID_FOG, oAoE, PRCGetSaveDC(OBJECT_INVALID, oCaster), 0, nCasterLevel);
SetLocalInt(oAoE, "Acid_Fog_Damage", EleDmg);
// Set custom damage for MADALTO (8d8 instead of standard 2d6)
SetLocalInt(oAoE, "MADALTO_DAMAGE", 1);
// Store the metamagic information for the AOE script to use
SetLocalInt(oAoE, "METAMAGIC_MAXIMIZE", CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE));
SetLocalInt(oAoE, "METAMAGIC_EMPOWER", CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER));
// Store the caster for the AOE script to use
SetLocalObject(oAoE, "CASTER", oCaster);
// Notify the caster
FloatingTextStringOnCreature("MADALTO: Acid fog created for " + IntToString(nDuration) + " rounds!", oCaster, TRUE);
// Clean up spell school variable
PRCSetSchool();
}