124 lines
4.4 KiB
Plaintext
124 lines
4.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Mahalito (Big Fire)
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//:: mahalito.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 4d6 (4-24) points of fire damage to a
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monster group.
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Level 3 Mage spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 3 Mage attack spell that targets
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a monster group.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Deal 4d6 fire damage to a monster group
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// Spellcast Hook Code
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if (!X2PreSpellCastCode()) return;
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// Set spell school for proper record keeping
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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// Declare major variables
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDamage;
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float fDelay;
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// Get the target location
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location lTarget = PRCGetSpellTargetLocation();
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// Create the fireball explosion at the location
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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// Apply the fireball explosion at the location
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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// Declare the spell shape, size and the location
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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// Track affected targets
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int nAffected = 0;
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// Cycle through the targets within the spell shape
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while (GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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// Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
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// Get the distance between the explosion and the target to calculate delay
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fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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// Make SR check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
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{
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// Calculate damage - 4d6 fire damage
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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nDamage = 24; // 4 * 6 = 24 (maximum damage)
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else
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nDamage = d6(4);
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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nDamage += nDamage / 2; // +50% damage
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// Add bonus damage per die
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nDamage += SpellDamagePerDice(oCaster, 4);
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// Adjust the damage based on the Reflex Save, Evasion and Improved Evasion
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_FIRE);
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if (nDamage > 0)
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{
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// Set the damage effect
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effect eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_FIRE);
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// Apply effects to the currently selected target
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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// Apply any bonus damage effects
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PRCBonusDamage(oTarget);
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// Notify damage
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DelayCommand(fDelay, FloatingTextStringOnCreature("MAHALITO: " + IntToString(nDamage) + " fire damage to " + GetName(oTarget), oCaster, TRUE));
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// Increment affected count
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nAffected++;
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}
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}
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}
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// Select the next target within the spell shape
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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// Final notification
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if (nAffected > 0)
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{
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FloatingTextStringOnCreature("MAHALITO: Hit " + IntToString(nAffected) + " enemies!", oCaster, TRUE);
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}
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else
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{
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FloatingTextStringOnCreature("MAHALITO: No enemies affected", oCaster, TRUE);
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}
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// Clean up spell school variable
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PRCSetSchool();
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} |