139 lines
4.9 KiB
Plaintext
139 lines
4.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Manifo (Statue)
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//:: manifo.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Attempts to paralyze a monster group.
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Level 2 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 2 Priest disable spell that targets
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a monster group.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Paralyze a group of monsters
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// Spellcast Hook Code
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if (!X2PreSpellCastCode()) return;
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// Set spell school for proper record keeping
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PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT);
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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// Make sure duration does not equal 0
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if (nCasterLevel < 1)
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nCasterLevel = 2; // Minimum level 2 for this spell
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// Calculate duration
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int nDuration = nCasterLevel;
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// Check Extend metamagic feat
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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nDuration *= 2; // Duration is +100%
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// Create the paralysis effects
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effect eParalyze = EffectParalyze();
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effect eVis = EffectVisualEffect(VFX_IMP_HOLD_PERSON);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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// Link the effects
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effect eLink = EffectLinkEffects(eDur2, eDur);
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eLink = EffectLinkEffects(eLink, eParalyze);
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eLink = EffectLinkEffects(eLink, eDur3);
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// Get the target location
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location lTarget = GetLocation(oTarget);
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// Declare the spell shape, size and the location
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object oAffected = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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// Track affected targets
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int nAffected = 0;
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// Cycle through the targets within the spell shape
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while (GetIsObjectValid(oAffected))
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{
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// Check if target is valid (hostile)
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if (spellsIsTarget(oAffected, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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// Fire cast spell at event for the specified target
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SignalEvent(oAffected, EventSpellCastAt(oCaster, GetSpellId()));
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// Make SR check
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if (!PRCDoResistSpell(oCaster, oAffected, nPenetr))
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{
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// Make Will save
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oAffected, PRCGetSaveDC(oAffected, oCaster)))
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{
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// Check for immunity to paralysis
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if (!GetIsImmune(oAffected, IMMUNITY_TYPE_PARALYSIS))
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{
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// Apply the paralysis effect
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int nScaledDuration = PRCGetScaledDuration(nDuration, oAffected);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oAffected, RoundsToSeconds(nScaledDuration), TRUE, -1, nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oAffected);
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// Set paralysis condition flag
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SetLocalInt(oAffected, "CONDITION_PARALYZED", 1);
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// Notify success
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FloatingTextStringOnCreature(GetName(oAffected) + " is paralyzed!", oCaster, TRUE);
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// Increment affected count
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nAffected++;
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}
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else
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{
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// Notify immunity
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FloatingTextStringOnCreature(GetName(oAffected) + " is immune to paralysis!", oCaster, TRUE);
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}
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}
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else
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{
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// Notify save
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FloatingTextStringOnCreature(GetName(oAffected) + " resisted paralysis!", oCaster, TRUE);
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}
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}
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else
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{
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// Notify SR
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FloatingTextStringOnCreature(GetName(oAffected) + " has spell resistance!", oCaster, TRUE);
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}
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}
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// Get next target in the shape
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oAffected = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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// Final notification
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if (nAffected > 0)
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{
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FloatingTextStringOnCreature("MANIFO: Paralyzed " + IntToString(nAffected) + " enemies!", oCaster, TRUE);
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}
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else
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{
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FloatingTextStringOnCreature("MANIFO: No enemies affected", oCaster, TRUE);
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}
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// Clean up spell school variable
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PRCSetSchool();
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} |