2025-04-30 12:23:15 -04:00

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//::///////////////////////////////////////////////
//:: Montino (Still Air)
//:: montino.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Attempts to silence a monster group, making it
impossible for them to cast spells.
Level 2 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 2 Priest disable spell that targets
a monster group.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Silence a group of monsters
// Spellcast Hook Code
if (!X2PreSpellCastCode()) return;
// Set spell school for proper record keeping
PRCSetSchool(SPELL_SCHOOL_ILLUSION);
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nMetaMagic = PRCGetMetaMagicFeat();
int nPenetr = nCasterLevel + SPGetPenetr();
// Make sure duration does not equal 0
if (nCasterLevel < 1)
nCasterLevel = 2; // Minimum level 2 for this spell
// Calculate duration
float fDuration = RoundsToSeconds(nCasterLevel);
// Check Extend metamagic feat
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
fDuration *= 2; // Duration is +100%
// Create the silence area effect
int nAoE = AOE_MOB_SILENCE;
// Check if target is valid
if (GetIsObjectValid(oTarget))
{
// If target is hostile, require SR and saving throw
if (!GetIsFriend(oTarget))
{
// Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
// Check spell resistance
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
{
// Check saving throw
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, oCaster)))
{
// Create an instance of the AOE Object using the Apply Effect function
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(nAoE), oTarget, fDuration);
// Notify success
FloatingTextStringOnCreature("MONTINO: " + GetName(oTarget) + " is silenced!", oCaster, TRUE);
}
else
{
// Notify saving throw success
FloatingTextStringOnCreature("MONTINO: " + GetName(oTarget) + " resisted silence!", oCaster, TRUE);
}
}
else
{
// Notify spell resistance
FloatingTextStringOnCreature("MONTINO: " + GetName(oTarget) + " has spell resistance!", oCaster, TRUE);
}
}
else
{
// If target is friendly, no SR or saving throw
// Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId(), FALSE));
// Create an instance of the AOE Object using the Apply Effect function
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(nAoE), oTarget, fDuration);
// Notify success
FloatingTextStringOnCreature("MONTINO: " + GetName(oTarget) + " is surrounded by silence!", oCaster, TRUE);
}
// Setup Area Of Effect object
object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "VFX_MOB_SILENCE");
SetAllAoEInts(SPELL_SILENCE, oAoE, PRCGetSaveDC(OBJECT_INVALID, oCaster), 0, nCasterLevel);
}
else
{
// Notify if no valid target
FloatingTextStringOnCreature("MONTINO: No valid target found", oCaster, TRUE);
}
// Clean up spell school variable
PRCSetSchool();
}