136 lines
4.8 KiB
Plaintext
136 lines
4.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Tiltowait (Explosion)
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//:: tiltowait.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 10d15 (10-150) points of damage to all
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monsters.
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Level 7 Mage spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 7 Mage attack spell that targets
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all monsters.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Deal massive damage to all monsters
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// Spellcast Hook Code
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if (!X2PreSpellCastCode()) return;
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// Set spell school for proper record keeping
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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// Declare major variables
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDamage;
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float fDelay;
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int nAffected = 0;
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// Get the elemental damage type (default to fire)
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int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_FIRE);
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// Create the meteor swarm visual effect
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effect eMeteor = EffectVisualEffect(VFX_FNF_METEOR_SWARM);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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// Apply the meteor swarm VFX area impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMeteor, GetLocation(oCaster));
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// Get first object in the spell area (colossal radius - entire area)
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oCaster));
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// Process all targets in the area
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while (GetIsObjectValid(oTarget))
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{
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// Check if target is a valid enemy
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster) && oTarget != oCaster)
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{
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// Random delay for visual effect
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fDelay = PRCGetRandomDelay();
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// Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
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// Make SR check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
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{
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// Calculate damage - 10d15 (custom die size for TILTOWAIT)
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// Implemented as 30d5 for similar effect with standard dice
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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{
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nDamage = 150; // 10 * 15 = 150 (maximum damage)
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}
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else
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{
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// Simulate 10d15 using 30d5
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nDamage = d6(30) * 5 / 6; // Approximately 10d15
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nDamage += nDamage / 2; // +50% damage
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}
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// Add bonus damage per die
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nDamage += SpellDamagePerDice(oCaster, 30);
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// Adjust the damage based on the Reflex Save, Evasion and Improved Evasion
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_FIRE);
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if (nDamage > 0)
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{
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// Set the damage effect
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effect eFire = PRCEffectDamage(oTarget, nDamage, EleDmg);
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// Apply damage effect and VFX impact with delay
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFire, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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// Apply any bonus damage effects
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PRCBonusDamage(oTarget);
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// Notify damage with delay
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DelayCommand(fDelay, FloatingTextStringOnCreature("TILTOWAIT: " + IntToString(nDamage) + " damage to " + GetName(oTarget), oCaster, TRUE));
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// Increment affected count
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nAffected++;
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}
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}
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else
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{
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// Notify resistance
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DelayCommand(fDelay, FloatingTextStringOnCreature(GetName(oTarget) + " resisted TILTOWAIT!", oCaster, TRUE));
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}
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}
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// Get next target in the spell area
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oCaster));
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}
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// Final notification
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if (nAffected > 0)
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{
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FloatingTextStringOnCreature("TILTOWAIT: Hit " + IntToString(nAffected) + " enemies!", oCaster, TRUE);
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}
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else
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{
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FloatingTextStringOnCreature("TILTOWAIT: No enemies affected", oCaster, TRUE);
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}
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// Clean up spell school variable
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PRCSetSchool();
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} |