WizardryEE/Notes/trunk/psionics/psi_ac_conv_h20.nss
2025-04-30 12:23:15 -04:00

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// Returns true if the AC being edited has Concussion
// Result is normalized to TRUE / FALSE
#include "psi_inc_ac_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
return (GetLocalInt(oPC, ASTRAL_CONSTRUCT_OPTION_FLAGS + EDIT) &
ASTRAL_CONSTRUCT_OPTION_CONCUSSION)
!= 0;
}