WizardryEE/Notes/trunk/psionics/psi_shadow_dtrct.nss
2025-04-30 12:23:15 -04:00

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void main()
{
object oCaster = OBJECT_SELF;
SetLocalInt(oCaster, "ShadowDistract", TRUE);
FloatingTextStringOnCreature("Reducing Distract Cost", oCaster, FALSE);
}