WizardryEE/Notes/trunk/scripts/prc_cloak_dance.nss
2025-04-30 12:23:15 -04:00

11 lines
202 B
Plaintext

#include "prc_alterations"
void main()
{
object oPC = OBJECT_SELF;
effect eCloakDance = EffectConcealment(100);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCloakDance, oPC, 6.0);
}