Jaysyn904 e38693f4f2 Initial commit
Initial commit.  Added some art for loadscreens, fancymapped Bioware tileset overrides & the original Wizardry module as a starting point.
2023-03-15 20:17:54 -04:00

6256 lines
76 KiB
Plaintext

; NEVERWINTER NIGHTS TILESET FILE
; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING
[GENERAL]
Name=dct01
Type=SET
Version=V1.0
Interior=1
HasHeightTransition=0
EnvMap=dct01__ref01
Transition=3
DisplayName=-1
UnlocalizedName=Dark Castle Interior
Border=Wall
Default=Wall
Floor=Stone
[GRASS]
Grass=0
[TERRAIN TYPES]
Count=6
[TERRAIN0]
Name=Wall
StrRef=63301
[TERRAIN1]
Name=Storage
StrRef=63547
[TERRAIN2]
Name=Rich
StrRef=63548
[TERRAIN3]
Name=Library
StrRef=63549
[TERRAIN4]
Name=Jail
StrRef=63550
[TERRAIN5]
Name=Stone
StrRef=63551
[CROSSER TYPES]
Count=2
[CROSSER0]
Name=Corridor
StrRef=63461
[CROSSER1]
Name=Doorway
StrRef=63463
[PRIMARY RULES]
Count=36
[PRIMARY RULE0]
Placed=Wall
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE1]
Placed=Wall
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Storage
ChangedHeight=0
[PRIMARY RULE2]
Placed=Wall
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Rich
ChangedHeight=0
[PRIMARY RULE3]
Placed=Wall
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Library
ChangedHeight=0
[PRIMARY RULE4]
Placed=Wall
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Jail
ChangedHeight=0
[PRIMARY RULE5]
Placed=Wall
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Stone
ChangedHeight=0
[PRIMARY RULE6]
Placed=Storage
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE7]
Placed=Storage
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Storage
ChangedHeight=0
[PRIMARY RULE8]
Placed=Storage
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE9]
Placed=Storage
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE10]
Placed=Storage
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE11]
Placed=Storage
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE12]
Placed=Rich
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE13]
Placed=Rich
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE14]
Placed=Rich
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Rich
ChangedHeight=0
[PRIMARY RULE15]
Placed=Rich
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE16]
Placed=Rich
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE17]
Placed=Rich
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE18]
Placed=Library
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE19]
Placed=Library
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE20]
Placed=Library
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE21]
Placed=Library
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Library
ChangedHeight=0
[PRIMARY RULE22]
Placed=Library
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE23]
Placed=Library
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE24]
Placed=Jail
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE25]
Placed=Jail
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE26]
Placed=Jail
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE27]
Placed=Jail
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE28]
Placed=Jail
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Jail
ChangedHeight=0
[PRIMARY RULE29]
Placed=Jail
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE30]
Placed=Stone
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE31]
Placed=Stone
PlacedHeight=0
Adjacent=Storage
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE32]
Placed=Stone
PlacedHeight=0
Adjacent=Rich
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE33]
Placed=Stone
PlacedHeight=0
Adjacent=Library
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE34]
Placed=Stone
PlacedHeight=0
Adjacent=Jail
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[PRIMARY RULE35]
Placed=Stone
PlacedHeight=0
Adjacent=Stone
AdjacentHeight=0
Changed=Stone
ChangedHeight=0
[SECONDARY RULES]
Count=0
[TILES]
Count=177
[TILE0]
Model=dct01_l01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_L01
[TILE1]
Model=dct01_l02_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_L02
[TILE2]
Model=dct01_l03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_L03
[TILE3]
Model=dct01_l04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Corridor
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_L04
[TILE4]
Model=dct01_l05_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_L05
[TILE5]
Model=dct01_l13_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_L13
[TILE5DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE5DOOR1]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE6]
Model=dct01_l14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=MIIC01_L14
[TILE6DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE7]
Model=dct01_l15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=3
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_L15
[TILE7DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE7DOOR1]
Type=0
X=-5.00
Y=0.03
Z=0.00
Orientation=90.0
[TILE7DOOR2]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE8]
Model=dct01_l16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_L16
[TILE8DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE9]
Model=dct01_l17_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=4
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_L17
[TILE9DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE9DOOR1]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE9DOOR2]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE9DOOR3]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE10]
Model=dct01_b01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_B01
[TILE11]
Model=dct01_b02_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B02
[TILE12]
Model=dct01_b03_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_B03
[TILE13]
Model=dct01_b04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_B04
[TILE14]
Model=dct01_b06_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_B06
[TILE15]
Model=dct01_b07_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_B07
[TILE16]
Model=dct01_b08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B08
[TILE17]
Model=dct01_b09_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B09
[TILE18]
Model=dct01_b11_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_B11
[TILE19]
Model=dct01_b13_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_B13
[TILE19DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE20]
Model=dct01_b14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_B14
[TILE20DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE20DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE21]
Model=dct01_b15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_B15
[TILE21DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE22]
Model=dct01_b16_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=MIIC01_B16
[TILE22DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE23]
Model=dct01_c01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_C01
[TILE23DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE24]
Model=dct01_c03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_C03
[TILE24DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE25]
Model=dct01_c04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_C04
[TILE26]
Model=dct01_c06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_C06
[TILE26DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE27]
Model=dct01_c07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_C07
[TILE28]
Model=dct01_d01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_D01
[TILE29]
Model=dct01_d02_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_D02
[TILE30]
Model=dct01_d03_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_D03
[TILE31]
Model=dct01_d04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_D04
[TILE32]
Model=dct01_d06_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_D06
[TILE33]
Model=dct01_d07_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_D07
[TILE34]
Model=dct01_d08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_D08
[TILE35]
Model=dct01_d09_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_D09
[TILE36]
Model=dct01_d11_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_D11
[TILE37]
Model=dct01_d13_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_D13
[TILE37DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE38]
Model=dct01_d14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_D14
[TILE38DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE38DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE39]
Model=dct01_d15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_D15
[TILE39DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE40]
Model=dct01_d16_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=MIIC01_D16
[TILE40DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE41]
Model=dct01_e01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_E01
[TILE41DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE42]
Model=dct01_e03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_E03
[TILE42DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE43]
Model=dct01_e04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_E04
[TILE44]
Model=dct01_e06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_E06
[TILE44DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE45]
Model=dct01_e07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_E07
[TILE46]
Model=dct01_f01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_F01
[TILE47]
Model=dct01_f02_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_F02
[TILE48]
Model=dct01_f03_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_F03
[TILE49]
Model=dct01_f04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_F04
[TILE50]
Model=dct01_f06_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_F06
[TILE51]
Model=dct01_f07_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_F07
[TILE52]
Model=dct01_f08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_F08
[TILE53]
Model=dct01_f09_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_F09
[TILE54]
Model=dct01_f11_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_F11
[TILE55]
Model=dct01_f13_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_F13
[TILE55DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE56]
Model=dct01_f14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_F14
[TILE56DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE56DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE57]
Model=dct01_f15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_F15
[TILE57DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE58]
Model=dct01_f16_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=MIIC01_F16
[TILE58DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE59]
Model=dct01_g01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_G01
[TILE59DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE60]
Model=dct01_g03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_G03
[TILE60DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE61]
Model=dct01_g04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_G04
[TILE62]
Model=dct01_g06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_G06
[TILE62DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE63]
Model=dct01_g07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_G07
[TILE64]
Model=dct01_h01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_H01
[TILE65]
Model=dct01_h02_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_H02
[TILE66]
Model=dct01_h03_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H03
[TILE67]
Model=dct01_h04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H04
[TILE68]
Model=dct01_h06_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H06
[TILE69]
Model=dct01_h07_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H07
[TILE70]
Model=dct01_h08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_H08
[TILE71]
Model=dct01_h09_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_H09
[TILE72]
Model=dct01_h11_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H11
[TILE73]
Model=dct01_h13_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H13
[TILE73DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE74]
Model=dct01_h14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H14
[TILE74DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE74DOOR1]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE75]
Model=dct01_h15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_H15
[TILE75DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE76]
Model=dct01_h16_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=MIIC01_H16
[TILE76DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE77]
Model=dct01_i01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_I01
[TILE77DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE78]
Model=dct01_i03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_I03
[TILE78DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE79]
Model=dct01_i04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_I04
[TILE80]
Model=dct01_i06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_I06
[TILE80DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE81]
Model=dct01_i07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_I07
[TILE82]
Model=dct01_j01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_J01
[TILE83]
Model=dct01_j02_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_J02
[TILE84]
Model=dct01_j03_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_J03
[TILE85]
Model=dct01_j04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_J04
[TILE86]
Model=dct01_j06_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_J06
[TILE87]
Model=dct01_j07_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_J07
[TILE88]
Model=dct01_j08_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_J08
[TILE89]
Model=dct01_j09_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_J09
[TILE90]
Model=dct01_j11_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_J11
[TILE91]
Model=dct01_j13_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_J13
[TILE91DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE92]
Model=dct01_j14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_J14
[TILE92DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE92DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE93]
Model=dct01_j15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_J15
[TILE93DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE94]
Model=dct01_j16_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=270
ImageMap2D=MIIC01_J16
[TILE94DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE95]
Model=dct01_k01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_K01
[TILE95DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE96]
Model=dct01_k03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_K03
[TILE96DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE97]
Model=dct01_k04_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_K04
[TILE98]
Model=dct01_k06_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_K06
[TILE98DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE99]
Model=dct01_k07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_K07
[TILE100]
Model=dct01_h11_02
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H11
[TILE101]
Model=dct01_h11_03
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H11
[TILE102]
Model=dct01_h04_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_H04
[TILE103]
Model=dct01_o01_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_O01
[TILE104]
Model=dct01_o02_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_O02
[TILE105]
Model=dct01_o03_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Storage
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Storage
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_O03
[TILE106]
Model=dct01_o05_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_O05
[TILE107]
Model=dct01_o06_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_O06
[TILE108]
Model=dct01_o07_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Jail
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Jail
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_O07
[TILE109]
Model=dct01_p01_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_P01
[TILE110]
Model=dct01_p02_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_P02
[TILE111]
Model=dct01_p03_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_P03
[TILE112]
Model=dct01_p05_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_P05
[TILE113]
Model=dct01_q01_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_Q01
[TILE114]
Model=dct01_q02_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_Q02
[TILE115]
Model=dct01_q03_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Library
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Library
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_Q03
[TILE116]
Model=dct01_o20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=MIIC01_O20
[TILE117]
Model=dct01_o09_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_O09
[TILE117DOOR0]
Type=0
X=3.21
Y=-0.00
Z=-0.01
Orientation=-90.0
[TILE118]
Model=dct01_o10_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=MIIC01_O10
[TILE118DOOR0]
Type=48
X=0.73
Y=-0.02
Z=0.00
Orientation=-90.0
[TILE119]
Model=dct01_o13_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_O13
[TILE119DOOR0]
Type=0
X=3.10
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE120]
Model=dct01_o14_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=MIIC01_O14
[TILE120DOOR0]
Type=49
X=0.10
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE121]
Model=dct01_p09_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_P09
[TILE121DOOR0]
Type=0
X=2.49
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE122]
Model=dct01_p10_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=MIIC01_P10
[TILE122DOOR0]
Type=67
X=1.30
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE123]
Model=dct01_p13_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_P13
[TILE123DOOR0]
Type=0
X=3.10
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE124]
Model=dct01_p14_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=MIIC01_P14
[TILE124DOOR0]
Type=50
X=1.89
Y=0.00
Z=0.00
Orientation=-90.0
[TILE125]
Model=dct01_q09_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_Q09
[TILE125DOOR0]
Type=0
X=2.96
Y=0.00
Z=-0.01
Orientation=-90.0
[TILE126]
Model=dct01_q10_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
DoorVisibilityNode=I
DoorVisibilityOrientation=0
ImageMap2D=MIIC01_Q10
[TILE126DOOR0]
Type=50
X=1.27
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE127]
Model=dct01_o16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=MIIC01_O16
[TILE127DOOR0]
Type=0
X=-0.00
Y=-0.00
Z=1.40
Orientation=0.0
[TILE128]
Model=dct01_p16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=MIIC01_P16
[TILE128DOOR0]
Type=0
X=0.00
Y=1.05
Z=-1.60
Orientation=0.0
[TILE129]
Model=dct01_m20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_M20
[TILE129DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE129DOOR1]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE130]
Model=dct01_m19_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=MIIC01_M19
[TILE130DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE131]
Model=dct01_m18_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_M18
[TILE131DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE132]
Model=dct01_l07_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_L07
[TILE132DOOR0]
Type=0
X=-0.00
Y=-0.80
Z=-0.01
Orientation=180.0
[TILE133]
Model=dct01_c15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_C15
[TILE133DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE134]
Model=dct01_c16_01
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_C16
[TILE134DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE135]
Model=dct01_e15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_E15
[TILE135DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE136]
Model=dct01_e16_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_E16
[TILE136DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE137]
Model=dct01_g15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_G15
[TILE137DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE138]
Model=dct01_g16_01
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_G16
[TILE138DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE139]
Model=dct01_i15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_I15
[TILE139DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE140]
Model=dct01_i16_01
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_I16
[TILE140DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE141]
Model=dct01_k15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_K15
[TILE141DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE142]
Model=dct01_k16_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_K16
[TILE142DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE143]
Model=dct01_h01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_H01
[TILE144]
Model=dct01_h02_02
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_H02
[TILE145]
Model=dct01_h02_03
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_H02
[TILE146]
Model=dct01_h02_04
WalkMesh=msb01
TopLeft=Jail
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_H02
[TILE147]
Model=dct01_h01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_H01
[TILE148]
Model=dct01_h01_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Jail
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_H01
[TILE149]
Model=dct01_d02_02
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_D02
[TILE150]
Model=dct01_d02_03
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_D02
[TILE151]
Model=dct01_b02_02
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B02
[TILE152]
Model=dct01_b02_03
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B02
[TILE153]
Model=dct01_b02_04
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B02
[TILE154]
Model=dct01_b08_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B08
[TILE155]
Model=dct01_b08_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B08
[TILE156]
Model=dct01_b02_05
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B02
[TILE157]
Model=dct01_f02_02
WalkMesh=msb01
TopLeft=Library
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Library
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_F02
[TILE158]
Model=dct01_b01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_B01
[TILE159]
Model=dct01_b01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_B01
[TILE160]
Model=dct01_m09_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=MIIC01_M09
[TILE160DOOR0]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE160DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=0.0
[TILE161]
Model=dct01_m10_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIIC01_M10
[TILE161DOOR0]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE161DOOR1]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE162]
Model=dct01_m11_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=3
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_M11
[TILE162DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE162DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE162DOOR2]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE163]
Model=dct01_m12_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=Doorway
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_M12
[TILE163DOOR0]
Type=0
X=-5.00
Y=0.00
Z=0.00
Orientation=90.0
[TILE163DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE164]
Model=dct01_m13_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Doorway
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=MIIC01_M13
[TILE164DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE164DOOR1]
Type=0
X=0.00
Y=-5.00
Z=-0.00
Orientation=-180.0
[TILE165]
Model=dct01_m14_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_M14
[TILE165DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE166]
Model=dct01_m15_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_M15
[TILE166DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=-90.0
[TILE166DOOR1]
Type=0
X=0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE167]
Model=dct01_m16_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=Corridor
Left=Corridor
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_M16
[TILE167DOOR0]
Type=0
X=5.00
Y=-0.00
Z=0.00
Orientation=-90.0
[TILE168]
Model=dct01_m17_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Corridor
Bottom=Corridor
Left=Doorway
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=MIIC01_M17
[TILE168DOOR0]
Type=0
X=-5.00
Y=-0.00
Z=0.00
Orientation=90.0
[TILE169]
Model=dct01_l09_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Doorway
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
ImageMap2D=MIIC01_L09
[TILE169DOOR0]
Type=0
X=-0.00
Y=5.00
Z=0.00
Orientation=0.0
[TILE170]
Model=tall_a01_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MALL_A01
[TILE171]
Model=tall_b01_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MALL_B01
[TILE172]
Model=dct01_l07_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Corridor
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=0
DoorVisibilityNode=N
DoorVisibilityOrientation=0
ImageMap2D=MIIC01_L07
[TILE172DOOR0]
Type=35
X=-0.00
Y=-0.61
Z=-0.00
Orientation=180.0
[TILE173]
Model=dct01_b02_06
WalkMesh=msb01
TopLeft=Storage
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Storage
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIIC01_B02
[TILE174]
Model=dct01_k09_01
WalkMesh=msb01
TopLeft=Stone
TopLeftHeight=0
TopRight=Stone
TopRightHeight=0
BottomLeft=Stone
BottomLeftHeight=0
BottomRight=Stone
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_K09
[TILE175]
Model=dct01_e09_01
WalkMesh=msb01
TopLeft=Rich
TopLeftHeight=0
TopRight=Rich
TopRightHeight=0
BottomLeft=Rich
BottomLeftHeight=0
BottomRight=Rich
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIIC01_E09
[TILE176]
Model=dct01_z20_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Doorway
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=270
ImageMap2D=
[TILE176DOOR0]
Type=0
X=5.00
Y=0.00
Z=0.00
Orientation=90.0
[GROUPS]
Count=34
[GROUP0]
Name=StorageRoom
StrRef=63577
Rows=1
Columns=1
Tile0=23
[GROUP1]
Name=StorageRoom01_1x2
StrRef=63578
Rows=2
Columns=1
Tile0=25
Tile1=24
[GROUP2]
Name=StorageRoom02_1x2
StrRef=63579
Rows=2
Columns=1
Tile0=27
Tile1=26
[GROUP3]
Name=Bedroom
StrRef=63553
Rows=1
Columns=1
Tile0=41
[GROUP4]
Name=Bedroom01_1x2
StrRef=63554
Rows=2
Columns=1
Tile0=43
Tile1=42
[GROUP5]
Name=Bedroom02_1x2
StrRef=63555
Rows=2
Columns=1
Tile0=45
Tile1=44
[GROUP6]
Name=LibraryRoom
StrRef=63571
Rows=1
Columns=1
Tile0=59
[GROUP7]
Name=LibraryRoom01_1x2
StrRef=63572
Rows=2
Columns=1
Tile0=61
Tile1=60
[GROUP8]
Name=LibraryRoom02_1x2
StrRef=63573
Rows=2
Columns=1
Tile0=63
Tile1=62
[GROUP9]
Name=JailRoom
StrRef=63568
Rows=1
Columns=1
Tile0=77
[GROUP10]
Name=JailRoom01_1x2
StrRef=63569
Rows=2
Columns=1
Tile0=79
Tile1=78
[GROUP11]
Name=JailRoom02_1x2
StrRef=63570
Rows=2
Columns=1
Tile0=81
Tile1=80
[GROUP12]
Name=StoneRoom
StrRef=63574
Rows=1
Columns=1
Tile0=95
[GROUP13]
Name=StoneRoom01_1x2
StrRef=63575
Rows=2
Columns=1
Tile0=97
Tile1=96
[GROUP14]
Name=StoneRoom02_1x2
StrRef=63576
Rows=2
Columns=1
Tile0=99
Tile1=98
[GROUP15]
Name=DoorStorage01
StrRef=63566
Rows=1
Columns=1
Tile0=117
[GROUP16]
Name=DoorStorage02
StrRef=63567
Rows=1
Columns=1
Tile0=118
[GROUP17]
Name=DoorRich01
StrRef=63562
Rows=1
Columns=1
Tile0=121
[GROUP18]
Name=DoorRich02
StrRef=63563
Rows=1
Columns=1
Tile0=122
[GROUP19]
Name=DoorLibrary01
StrRef=63560
Rows=1
Columns=1
Tile0=125
[GROUP20]
Name=DoorLibrary02
StrRef=63561
Rows=1
Columns=1
Tile0=126
[GROUP21]
Name=DoorJail01
StrRef=63558
Rows=1
Columns=1
Tile0=119
[GROUP22]
Name=DoorJail02
StrRef=63559
Rows=1
Columns=1
Tile0=120
[GROUP23]
Name=DoorStone01
StrRef=63564
Rows=1
Columns=1
Tile0=123
[GROUP24]
Name=DoorStone02
StrRef=63565
Rows=1
Columns=1
Tile0=124
[GROUP25]
Name=StairsUp
StrRef=63483
Rows=1
Columns=1
Tile0=127
[GROUP26]
Name=StairsDown
StrRef=63481
Rows=1
Columns=1
Tile0=128
[GROUP27]
Name=CorridorExit
StrRef=63556
Rows=1
Columns=1
Tile0=132
[GROUP28]
Name=Chessboard
StrRef=63315
Rows=1
Columns=1
Tile0=171
[GROUP29]
Name=Portal
StrRef=63362
Rows=1
Columns=1
Tile0=170
[GROUP30]
Name=CorridorExitBig
StrRef=63557
Rows=1
Columns=1
Tile0=172
[GROUP31]
Name=Fountain
StrRef=63334
Rows=1
Columns=1
Tile0=174
[GROUP32]
Name=Bath
StrRef=63552
Rows=1
Columns=1
Tile0=175
[GROUP33]
Name=Door_Trans
StrRef=63466
Rows=1
Columns=1
Tile0=176