Initial commit. Added some art for loadscreens, fancymapped Bioware tileset overrides & the original Wizardry module as a starting point.
1074 lines
21 KiB
Plaintext
1074 lines
21 KiB
Plaintext
# Rewritten by CleanModels 3 Version 3.5.1 Sun Jul 07 18:54:30 2019
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#MAXMODEL ASCII
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filedependency Unknown
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newmodel ttr01_b02_02
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classification TILE
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setsupermodel ttr01_b02_02 NULL
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setanimationscale 1
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#MAXGEOM ASCII
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node dummy ttr01_b02_02
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parent NULL
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endnode
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parent ttr01_b02_02
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endnode
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node light ttr01_b02_02ml2
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endnode
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3 2 1 1 3 2 1 1
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tverts 4
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1.10007 -1.00006 0
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endnode
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node trimesh rectangle178
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parent ttr01_b02_02
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position -0.23 -3.03 1.54
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orientation 0 0 0 0
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wirecolor 1 1 1
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tilefade 0
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scale 1
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render 1
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shadow 0
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beaming 0
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inheritcolor 0
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rotatetexture 0
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alpha 1
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transparencyhint 1
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selfillumcolor 0 0 0
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ambient 1 1 1
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diffuse 1 1 1
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specular 0 0 0
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shininess 1
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center 1 0 11
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bitmap ttr01_treefol02
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verts 5
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faces 4
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tverts 5
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endnode
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endmodelgeom ttr01_b02_02
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donemodel ttr01_b02_02
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