Initial commit. Added some art for loadscreens, fancymapped Bioware tileset overrides & the original Wizardry module as a starting point.
67 lines
1.2 KiB
Plaintext
67 lines
1.2 KiB
Plaintext
# Exported from NWmax 0.8 b61 at 8.3.2014 8:06:49
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# wok file
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#
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#NWmax WALKMESH ASCII
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beginwalkmeshgeom tdc01_a10_04
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node aabb wmesh21
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parent tdc01_a10_04
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position 0.0 0.0 0.0
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orientation 1.0 0.0 0.0 0.0
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wirecolor 0.603922 0.603922 0.603922
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multimaterial 30
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Dirt
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Obscuring
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Grass
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Stone
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Wood
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Water
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Nonwalk
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Transparent
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Carpet
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Metal
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Puddles
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Swamp
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Mud
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Leaves
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Lava
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BottomlessPit
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DeepWater
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Door
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Snow
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Sand
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BareBones
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StoneBridge
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Temp1
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Temp2
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Temp3
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Temp4
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Temp5
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Temp6
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Temp7
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Trigger
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ambient 0.0 0.0 0.0
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diffuse 1.0 1.0 1.0
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specular 0.0 0.0 0.0
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shininess 10.0
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bitmap Obscuring
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verts 5
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-5.0 -5.0 3.2
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5.0 -5.0 3.2
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-5.0 5.0 6.2
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5.0 5.0 6.2
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0.0 -0.01 4.7
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faces 4
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0 1 4 4 0 0 0 2
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1 3 4 4 0 0 0 2
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3 2 4 4 0 0 0 2
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2 0 4 4 0 0 0 2
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aabb -5.0 -5.0 3.2 5.0 5.0 6.2 -1
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-5.0 -5.0 3.2 0.0 5.0 6.2 3
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-5.0 -5.0 3.2 5.0 5.0 6.2 -1
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-5.0 -5.0 3.2 5.0 5.0 6.2 -1
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-5.0 -5.0 3.2 5.0 -0.01 4.7 0
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-5.0 -0.01 4.7 5.0 5.0 6.2 2
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0.0 -5.0 3.2 5.0 5.0 6.2 1
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endnode
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endwalkmeshgeom tdc01_a10_04
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