Initial commit. Added some art for loadscreens, fancymapped Bioware tileset overrides & the original Wizardry module as a starting point.
565 lines
10 KiB
JSON
565 lines
10 KiB
JSON
{
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"__data_type": "GIC ",
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"value": "Boss Monster"
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"value": "DungeonExit"
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"Encounter List": {
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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},
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{
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},
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]
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},
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"List": {
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"value": ""
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Portal"
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}
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},
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{
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"Comment": {
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"type": "cexostring",
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"value": "Throne - Evil"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Table"
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}
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{
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"Comment": {
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"type": "cexostring",
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"value": "Wood Burning Oven"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Bed"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Potted Plant"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Stool"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Bench / Pew"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Candelabra"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Urn"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Keg"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Hay Bundle"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sacks of Flour, Grain, etc."
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}
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}
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]
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},
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"SoundList": {
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},
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"StoreList": {
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"type": "list",
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"value": []
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},
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"TriggerList": {
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{
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{
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"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
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}
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{
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"type": "cexostring",
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"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
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}
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