Initial commit. Added some art for loadscreens, fancymapped Bioware tileset overrides & the original Wizardry module as a starting point.
20 lines
621 B
Plaintext
20 lines
621 B
Plaintext
//::///////////////////////////////////////////////
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//:: FileName at_012
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 07/27/2002 11:29:11 AM
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//:://////////////////////////////////////////////
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void main()
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{
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// Give the speaker the items
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CreateItemOnObject("chevron", GetPCSpeaker(), 1);
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "Amulet of Werdna");
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if(GetIsObjectValid(oItemToTake) != 0)
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ActionTakeItem(oItemToTake, GetPCSpeaker());
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}
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