Added fancymapped Arcane Castle tileset. Updated doortypes, genericdoors, loadscreens & placeable 2DAs for NWNEE.
26 lines
711 B
Plaintext
26 lines
711 B
Plaintext
//:: lvl10_onenter.nss
|
|
|
|
#include "spawn_functions"
|
|
|
|
void main()
|
|
{
|
|
// Spawn_OnAreaEnter() can take three arguments - the name of the heartbeat
|
|
// script to execute, the heartbeat duration, and a delay for the first
|
|
// heartbeat. They default to spawn_sample_hb, 6.0, and 0.0 respectively; as
|
|
// if it were called like:
|
|
// Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
|
|
|
|
if ( GetIsAreaAboveGround( OBJECT_SELF ) &&
|
|
! GetIsAreaNatural( OBJECT_SELF ) )
|
|
{
|
|
// Indoors - no delay on the first HB
|
|
Spawn_OnAreaEnter( "spawn_sample_hb", 10.0 );
|
|
}
|
|
|
|
else
|
|
{
|
|
// Outdoors or underground - do a 3 second delay on the first HB
|
|
Spawn_OnAreaEnter( "spawn_sample_hb", 10.0, 3.0 );
|
|
}
|
|
}
|