135 lines
4.1 KiB
Plaintext
135 lines
4.1 KiB
Plaintext
//
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// Spawn Camp
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//
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//
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// CampNumP
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// CampNumC
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// CampRadius
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// CampTrigger
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// CampTriggerScript
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//
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// RW : Random Walk
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// SF : Spawn Facing Camp
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// SG : Spawn Group
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// LT00 : Loot Table
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// CD000|T0 : Corpse Decay
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// PL0|T00 : Placeable Trap Disabled
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// DT000 : Death Script
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// RH000 : Return Home
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//
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//
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object GetChildByTag(object oSpawn, string sChildTag);
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object GetChildByNumber(object oSpawn, int nChildNum);
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object GetSpawnByID(int nSpawnID);
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void DeactivateSpawn(object oSpawn);
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void DeactivateSpawnsByTag(string sSpawnTag);
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void DeactivateAllSpawns();
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void DespawnChildren(object oSpawn);
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void DespawnChildrenByTag(object oSpawn, string sSpawnTag);
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//
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//
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void SetCampSpawn(object oCamp, string sCamp, location lCamp)
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{
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//
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// Place Custom Camps Here
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// -------------------------------------------
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// Example Camp
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// One Campfire and 4 Goblins
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if (sCamp == "goblincamp")
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{
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// Set Number of Placeables
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SetLocalInt(oCamp, "CampNumP", 2);
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// Set Number of Creatures
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SetLocalInt(oCamp, "CampNumC", 4);
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// Set Radius of Camp
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SetLocalFloat(oCamp, "CampRadius", 10.0);
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// Set Creature 0 to be Trigger
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// Script 00 : Kill him and the Camp Despawns
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SetLocalString(oCamp, "CampTrigger", "C0");
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SetLocalInt(oCamp, "CampTriggerScript", 0);
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// Set Placeable 0 to be Camp Center
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SetLocalString(oCamp, "CampCenter", "P0");
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// Set Placeable 0 and Spawn Flags
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// First Placeable always Spawns at Center of Camp
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// If CampCenter Is Not Set
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SetLocalString(oCamp, "CampP0", "plc_campfrwspit");
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SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
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// Set Placeable 1 and Spawn Flags
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SetLocalString(oCamp, "CampP1", "plc_chest1");
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SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30");
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// Set Creature 0 and Spawn Flags
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SetLocalString(oCamp, "CampC0", "NW_GOBCHIEFB");
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SetLocalString(oCamp, "CampC0_Flags", "SP_RW_CD60_RH30");
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// Set Creature 1 and Spawn Flags
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SetLocalString(oCamp, "CampC1", "goblins_low");
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SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG_CD60_RH");
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// Set Creature 2 and Spawn Flags
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SetLocalString(oCamp, "CampC2", "goblins_low");
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SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG_CD60_RH");
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// Set Creature 3 and Spawn Flags
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SetLocalString(oCamp, "CampC3", "goblins_low");
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SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG_CD60_RH");
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}
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else if (sCamp == "demoncamp")
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{
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// Set Number of Placeables
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SetLocalInt(oCamp, "CampNumP", 2);
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// Set Number of Creatures
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SetLocalInt(oCamp, "CampNumC", 4);
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// Set Radius of Camp
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SetLocalFloat(oCamp, "CampRadius", 5.0);
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// Set Creature 0 to be Trigger
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// Script 00 : Kill him and the Camp Despawns
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SetLocalString(oCamp, "CampTrigger", "C0");
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SetLocalInt(oCamp, "CampTriggerScript", 0);
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// Set Placeable 0 to be Camp Center
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SetLocalString(oCamp, "CampCenter", "P0");
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// Set Placeable 0 and Spawn Flags
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// First Placeable always Spawns at Center of Camp
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// If CampCenter Is Not Set
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SetLocalString(oCamp, "CampP0", "plc_campfrwspit");
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SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
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// Set Placeable 1 and Spawn Flags
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SetLocalString(oCamp, "CampP1", "plc_chest1");
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SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30");
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// Set Creature 0 and Spawn Flags
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SetLocalString(oCamp, "CampC0", "NW_DEMON");
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SetLocalString(oCamp, "CampC0_Flags", "SP_RW");
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// Set Creature 1 and Spawn Flags
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SetLocalString(oCamp, "CampC1", "NW_DEMON");
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SetLocalString(oCamp, "CampC1_Flags", "SP_SF");
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// Set Creature 2 and Spawn Flags
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SetLocalString(oCamp, "CampC2", "NW_DEMON");
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SetLocalString(oCamp, "CampC2_Flags", "SP_SF");
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// Set Creature 3 and Spawn Flags
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SetLocalString(oCamp, "CampC3", "NW_DEMON");
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SetLocalString(oCamp, "CampC3_Flags", "SP_SF");
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}
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//
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// -------------------------------------------
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//
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}
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