WizardryEE/Module/nss/spawn_smpl_onen2.nss
Jaysyn904 71a604d04a Added NESS. Updated Level 10
Added NESS.  Updated Level 10.  Full compile.
2023-04-20 23:24:24 -04:00

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//
// NESS V8.1.2
//
// Spawn sample onEnter, version 2
//
// If you want to use pseudo-heartbeats and do not already have an area onEnter
// script, you can use this one. Otherwise, just add Spawn_OnAreaEnter() to
// your existing onEnter handler. Note that you use this (and
// SpawnOnAreaExit()) INSTEAD OF Spawn() / spawn_sample_hb.
//
#include "spawn_functions"
void main()
{
// Spawn_OnAreaEnter() can take three arguments - the name of the heartbeat
// script to execute, the heartbeat duration, and a delay for the first
// heartbeat. They default to spawn_sample_hb, 6.0, and 0.0 respectively; as
// if it were called like:
// Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
if ( GetIsAreaAboveGround( OBJECT_SELF ) &&
! GetIsAreaNatural( OBJECT_SELF ) )
{
// Indoors - no delay on the first HB
Spawn_OnAreaEnter( "spawn_sample_hb", 10.0 );
}
else
{
// Outdoors or underground - do a 3 second delay on the first HB
Spawn_OnAreaEnter( "spawn_sample_hb", 10.0, 3.0 );
}
}