From a05a6a5332e16d98e962394324b545ee300388d1 Mon Sep 17 00:00:00 2001 From: altpersona Date: Thu, 16 Mar 2023 01:36:28 +0000 Subject: [PATCH] Update 'Design Map' --- Design-Map.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Design-Map.md b/Design-Map.md index d0e34aa..a68696d 100644 --- a/Design-Map.md +++ b/Design-Map.md @@ -4,13 +4,13 @@ 3. o use existing map where it makes sense 4. o use Biodog tiles to start. Replace them with custom content 5. o Or use Fancy Mapped CC maps instead - definitely fancy mapped Biodog tiles -6. turn off the minimap and the compass +6. Turn off the minimap and the compass 7. Create The Castle -8. no sleeping in the dungeon. Sleeping is only available in The Adventurer's Inn -9. no instant levelling up. Levelling up is on available by sleeping in The Adventurers In +8. No sleeping in the dungeon. Sleeping is only available in The Adventurer's Inn +9. No instant levelling up. Levelling up is on available by sleeping in The Adventurers In 10. Monsters are spawned when the first PC enters a level and they are the only PC in The Maze. They should be removed when all PC's have left the level. 11. Monsters should match the Wizardry monsters and their levels adjusted accordingly. 12. Spells should match the Wizardry spells, including their "fake-Welsh" names. 13. PC Races should be comprized of the Wizardry races 14. PC Classes should comprized of the Wizardry classes -15. import game imagery for load screensWelcome to the Wiki. \ No newline at end of file +15. Import game imagery for load screensWelcome to the Wiki. \ No newline at end of file