Initial commit
Initial commit [1.18]
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119
_module/nss/cemetery_loot3.nss
Normal file
119
_module/nss/cemetery_loot3.nss
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#include "NW_O2_CONINCLUDE"
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void main()
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{
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object oItem = OBJECT_INVALID;
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// Clear all contents of the <span class="highlight">chest</span>
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oItem = GetFirstItemInInventory();
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while ( oItem != OBJECT_INVALID )
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{
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//Make sure people don't stuff <span class="highlight">chest</span> with plot items and break it
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SetPlotFlag(oItem, FALSE);
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DestroyObject( oItem, 0.0 );
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oItem = GetNextItemInInventory();
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}
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// Set respawntime float to the number of seconds.
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float respawntime = 600.00;
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oLastOpener = GetLastOpener();
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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ShoutDisturbed();
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// Command added to delay the <span class="highlight">respawn</span>
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AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
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AdjustAlignment(GetLastOpenedBy(), ALIGNMENT_EVIL, 1);
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int nRandom = d20(1);
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if (nRandom == 1){
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"skeleton001", lSpawn,TRUE);}
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else if (nRandom == 2){
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"zombie002", lSpawn,TRUE);}
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else if (nRandom == 4){
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"ghoul001", lSpawn,TRUE);}
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else if (nRandom == 6){
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"wight001", lSpawn,TRUE);}
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else if (nRandom == 8){
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"skelmage001", lSpawn,TRUE);}
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else if (nRandom == 10){
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"zombwarr003", lSpawn,TRUE);}
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else if (nRandom == 12){
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"ghast001", lSpawn,TRUE);}
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else if (nRandom == 14){
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"wraith001", lSpawn,TRUE);}
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else if (nRandom == 16){
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"skelwarr002", lSpawn,TRUE);}
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else if (nRandom == 17){
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"skelwarr002", lSpawn,TRUE);}
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else if (nRandom == 18){
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"wraith001", lSpawn,TRUE);}
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else if (nRandom == 20){
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
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object oArea = GetArea (GetLastOpenedBy());
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vector vPosition = GetPosition (GetLastOpenedBy());
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float fOrientation = GetFacing (GetLastOpenedBy());
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"skelwarr003", lSpawn,TRUE);}
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}
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