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35
_module/nss/trap_gas_strong.nss
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35
_module/nss/trap_gas_strong.nss
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
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//::///////////////////////////////////////////////
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//:: Gas Trap
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//:: NW_T1_GasStrC1.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a 5m poison radius gas cloud that
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lasts for 2 rounds and poisons all creatures
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entering the area with Dark Reaver Powder
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 30, 2001
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//:://////////////////////////////////////////////
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void main()
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{
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_PER_FOGACID, "NW_T1_GasStrC1", "****", "****");
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location lTarget = GetLocation(GetEnteringObject());
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int nDuration = 2;
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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//respawn trap
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DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
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DelayCommand(600.0, DestroyObject(OBJECT_SELF));
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}
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
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{
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CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
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return;
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}
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