{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Throne - Good" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Oriental Rug" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Lamp Post" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Lamp Post" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Lamp Post" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Lamp Post" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Portal" } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is a waypoint that can be placed in an interior area to mark it as a home. This will affect the animations and behavior of NPCs that spawn inside this area that are using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. " } } ] } }