//Put this on action taken in the conversation editor #include "nw_i0_generic" void main() { object oPC = GetPCSpeaker(); if (GetLocalInt(oPC, "MOSSPISS")== 10) { object oTarget; oTarget = OBJECT_SELF; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HORRID_WILTING), oPC); object oSpawn; location lTarget; oTarget = oPC; lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_ochrejellymed", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); } else AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); SetLocalInt(oPC, "MOSSPISS", 10); object oTarget; oTarget = OBJECT_SELF; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HORRID_WILTING), oPC); object oSpawn; location lTarget; oTarget = oPC; lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_ochrejellymed", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }