location lTarget; int nInt; object oTarget; effect eEffect; //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetItemPossessedBy(oPC, "QUEST_BLUGRNMOSS")!= OBJECT_INVALID) { SendMessageToPC(oPC, "You already have blue green moss, to remove more would be a waste!"); } else if (GetItemPossessedBy(oPC, "GnomishTweezers")!= OBJECT_INVALID) { CreateItemOnObject("quest_blugrnmoss", oPC); SendMessageToPC(oPC, "You have successfully gathered some moss!"); } else { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_NATURE), oPC); SendMessageToPC(oPC, "As you pull the moss from the rock it disintegrates in your hands. Perhaps manhandling the moss wasn't such a bright idea?"); if (GetIsSkillSuccessful(oPC, SKILL_LISTEN, 30)) { SendMessageToPC(oPC, "You hear a faint voice coming from what seems to be the moss, as you listen closer you can hear the words 'Talk to the Gnomes'."); } } }