#include "x2_inc_itemprop" #include "prc_inc_racial" effect eEffect; object oTarget; //Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetRacialType(oPC) == RACIAL_TYPE_MEPHLING_WATER || GetRacialType(oPC) == RACIAL_TYPE_WATER_GEN) { return; } if (IPGetHasItemPropertyOnCharacter(oPC, ITEM_PROPERTY_FREEDOM_OF_MOVEMENT)) { return; } if (GetLocalInt(oPC, "Slowdown")== 100) { return; } else { oTarget = oPC; eEffect = EffectMovementSpeedDecrease(50); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); SetLocalInt(oPC, "Slowdown", 100); } }