string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; void main() { object oBriber = GetObjectByTag("BRASSINN_FACCHG"); object oPC = GetPCSpeaker(); { if (GetGold(GetPCSpeaker()) >= 800){ TakeGoldFromCreature(800, oPC, TRUE); sSayThis = "Pleasure doing business with you."; // * make friendly to Each of the 3 common factions if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPC); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPC); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPC) <= 10) { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPC);} AssignCommand(oBriber, ClearAllActions(TRUE)); AssignCommand(oBriber, ActionSpeakString(sSayThis, iTalkVolume));} else { sSayThis = "Nice try. Come back when you have all the money."; AssignCommand(oBriber, ClearAllActions(TRUE)); AssignCommand(oBriber, ActionSpeakString(sSayThis, iTalkVolume));} } }