string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iRollTen = d10(1); int iTalkFlag = 0; void main() { if(d100(1) > 71) //Gives this script a 30% chance of completing { //Its execution. Call it my anti-spam code. (c: if(iRollTen != 0) //Just in case a 0 slips in though I don't think { //It's possible. switch(iRollTen) //Jump to the rolled statement number. { case 1: sSayThis = "Another ale over here!"; break; case 2: sSayThis = "The ship leaves pretty soon."; break; case 3: sSayThis = "Gegnar only takes experienced passengers on his ship."; break; case 4: sSayThis = "Elidor? When does that ship leave?"; break; case 5: sSayThis = "I tried to get in but I forgot the wizard's name."; break; case 6: sSayThis = "People have been reported missing around here. I wonder why?"; break; case 7: sSayThis = "Some say that the rats are so big, they carry dogs down with them."; break; case 8: sSayThis = "I don't know. Some guy came in here smelling like he lives in the sewers."; break; case 9: sSayThis = "Then I said...what are you going to do about it?"; break; case 10: sSayThis = "I'll bet you 20 gold I can."; break; } //End Switch Statement SpeakString(sSayThis, iTalkVolume); //Make the NPC talk } //End If Statement } //End If Statement } //End Main