#include "NW_O2_CONINCLUDE" void main() { object oItem = OBJECT_INVALID; // Clear all contents of the chest oItem = GetFirstItemInInventory(); while ( oItem != OBJECT_INVALID ) { //Make sure people don't stuff chest with plot items and break it SetPlotFlag(oItem, FALSE); DestroyObject( oItem, 0.0 ); oItem = GetNextItemInInventory(); } // Set respawntime float to the number of seconds. float respawntime = 300.00; if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); GenerateMediumTreasure(oLastOpener, OBJECT_SELF); GenerateMediumTreasure(oLastOpener, OBJECT_SELF); GenerateLowTreasure(oLastOpener, OBJECT_SELF); GenerateLowTreasure(oLastOpener, OBJECT_SELF); SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); ShoutDisturbed(); // Command added to delay the respawn AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); int nRandom = d20(1); if (nRandom == 1){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 2){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 3){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 4){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 5){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 6){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 7){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 8){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 9){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} else if (nRandom == 10){ AdjustReputation(GetLastOpener(), GetObjectByTag("faction_desert"), -50); CreateObject (OBJECT_TYPE_CREATURE, "desert_watch003", lSpawn, TRUE);} }