void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=TRUE); void main() { if (GetNearestObjectByTag("GLAC_DEMON", OBJECT_SELF) == OBJECT_INVALID){ object oLoser = GetLastKiller(); object oAreaP = GetArea (GetWaypointByTag("GLAC_PORT")); vector vPositionP = GetPosition (GetWaypointByTag("GLAC_PORT")); float fOrientationP = GetFacing (GetWaypointByTag("GLAC_PORT")); location lSpawnP = Location (oAreaP, vPositionP, fOrientationP); AssignCommand(oLoser, ClearAllActions(TRUE)); string sText; sText = "Aaargh! The spell was not completed properly!"; ActionSpeakString (sText, TALKVOLUME_TALK); AssignCommand(oLoser, ClearAllActions(TRUE)); AssignCommand(oLoser, DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lSpawnP))); AssignCommand(oLoser, DelayCommand(5.0, CreateObject2(OBJECT_TYPE_CREATURE, "glacdemon", lSpawnP, FALSE)));} else { //Do Nothing } } void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=TRUE) { CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation); return; }