#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "x0_i0_anims" #include "x0_i0_walkway" void main() { SetListeningPatterns(); WalkWayPoints(); GenerateLowTreasure(OBJECT_SELF); GenerateLowTreasure(OBJECT_SELF); string sText; sText = "Come out thief! I know you are here!"; ActionSpeakString (sText, TALKVOLUME_TALK); ActionWait(3.0); }