void main() { int nRandom = d100(1); if (nRandom == 1){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);} else if (nRandom == 2){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);} else if (nRandom == 3){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);} else if (nRandom == 4){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);} else if (nRandom == 5){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);} else if (nRandom == 6){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);} else if (nRandom == 7){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);} else if (nRandom == 8){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);} else if (nRandom == 9){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);} else if (nRandom == 10){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);} else if (nRandom == 11){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);} else if (nRandom == 12){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);} else if (nRandom == 13){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);} else if (nRandom == 14){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);} else if (nRandom == 15){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);} else if (nRandom == 16){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);} else if (nRandom == 17){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);} else if (nRandom == 18){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);} else if (nRandom == 19){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);} else if (nRandom == 20){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);} else if (nRandom == 21){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);} else if (nRandom == 22){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);} else if (nRandom == 23){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);} else if (nRandom == 24){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);} else if (nRandom == 25){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);} else if (nRandom == 26){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);} else if (nRandom == 27){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);} else if (nRandom == 28){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);} else if (nRandom == 29){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);} else if (nRandom == 30){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);} else if (nRandom == 31){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen010", lSpawn,TRUE);} else if (nRandom == 32){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen011", lSpawn,TRUE);} else if (nRandom == 33){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen012", lSpawn,TRUE);} else if (nRandom == 34){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen013", lSpawn,TRUE);} else if (nRandom == 35){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen014", lSpawn,TRUE);} else if (nRandom == 36){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen015", lSpawn,TRUE);} else if (nRandom == 37){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen016", lSpawn,TRUE);} else if (nRandom == 38){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumwatch003", lSpawn,TRUE);} else if (nRandom == 39){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen010", lSpawn,TRUE);} else if (nRandom == 40){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen011", lSpawn,TRUE);} else if (nRandom == 41){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen012", lSpawn,TRUE);} else if (nRandom == 42){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen013", lSpawn,TRUE);} else if (nRandom == 43){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen014", lSpawn,TRUE);} else if (nRandom == 44){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen015", lSpawn,TRUE);} else if (nRandom == 45){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen016", lSpawn,TRUE);} else if (nRandom == 46){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumwatch003", lSpawn,TRUE);} else if (nRandom == 47){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);} else if (nRandom == 48){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);} else if (nRandom == 49){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);} else if (nRandom == 50){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);} else if (nRandom == 51){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);} else if (nRandom == 52){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);} else if (nRandom == 53){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);} else if (nRandom == 54){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);} else if (nRandom == 55){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);} else if (nRandom == 56){ object oArea = GetArea (GetNearestObjectByTag("robber")); vector vPosition = GetPosition (GetNearestObjectByTag("robber")); float fOrientation = GetFacing (GetNearestObjectByTag("robber")); location lSpawn = Location ( oArea, vPosition, fOrientation); CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);} }