void main() { string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; object oPC = GetNearestCreature( CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC ); ClearAllActions(); if ( GetDistanceToObject(oPC) < 8.0 && !GetIsDead(oPC) ) { int nRandom = d12(1); if (nRandom == 1){ sSayThis = "Please...help me escape.";} else if (nRandom == 2){ sSayThis = "I want to go home.";} else if (nRandom == 3){ sSayThis = "Quiet...they'll hear you.";} else if (nRandom == 4){ sSayThis = "I can't get caught talking to you.";} else if (nRandom == 5){ sSayThis = "Can you unlock these shackles?";} else if (nRandom == 6){ sSayThis = "I beg you to free me.";} else if (nRandom == 7){ sSayThis = "Some kobolds carry a key for these chains.";} else if (nRandom == 8) { sSayThis = "Are you here to save me?";} ActionSpeakString(sSayThis, iTalkVolume); } else { ActionAttack(GetNearestObjectByTag("kobold_stones"), FALSE); } }